Hi all, I'm interested in really learning anatomy and how the human / animal form relate to character art. I'm just wondering how people recommend going about learning it, some good methods / practices etc. I know a good way to improve artistic ability in terms of character form is to just sketch from life as much as…
I'm thinking about going to Siggraph, a conference about computer graphics, and talking to recruiters on the job fair section of the exhibit. Unfortunately, I'm all the way on the East Coast and the conference is in Denver, CO. I might have to spend $800+ just for a chance to talk to recruiters in person because I just…
A few more banners added, just for fun! * https://polycount.com/discussion/232731/sketchbook-zetheros/p1 * https://polycount.com/discussion/237567/shuttle-altair * https://polycount.com/discussion/237880/elden-ring-inspired-marika-s-cathedral-of-gold :p
well there are 2 ways of going about displacement. you can use a bump offset and plug in either the r g or b channel to your height in the bumpoffset (not the RGB, has to be only 1), and that works............................................or for dx11 here's a pic of what i did to use tessellation and subsurface…
Im working on making a modular interior kit for a warehouse that has corridors, hallways, different rooms branching from hallways etc. I can't seem to figure out the best workflow for my situation. If I have an interior room wall that shares a wall with a hallway, should those be two separate meshes or should those be one…
Excelent quality I must say. Though, right now the prices are too high for me. BUT, I will definately keep it on my favorites and hopefully sometime Id have a good model and the money to put in as the quality is just astonishing. @Gavku The quality is very good I must say. Painting is not a must, but would be nice. Ill be…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
For the shader I just went with whatever would look decent enough in the viewport since I am planning on seeing it more in a game engine than Blender. But I'll take a screenshot of what I used. It was mainly having some ridiculous values for some stuff like SSS and IOR to get some of the highlights etc. I didn't do…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
Whats currently "the best" modeling software for vegetation (plants, trees, bushes, etc. etc.) for both usage - like real time (games) (low to middle poly) but also for still/video renders (mid to high poly). My main modeling application is 3ds max (renderer is vray). The top application was speedtree for years. I also…