http://forums.luxology.com/discussion/topic.aspx?id=13616 Not a replacement for brute force polygon sculpting like in Mudbox or Zbrush, but definitely worth having alongside your traditional modeling tools for low to med rez work. Should make for an interesting combination with modo's existing paint tools too...
It's definitely important to measure and keep things proportionally in check. That being said though, it's often impossible to match a likeness sculpt 100% to every angle of every reference. The other thing you have to consider is the focal length of the camera taking the picture which can create huge distortions in what…
Hey Guys me and my brother a currently working on a project and our task was to make some chars. Here are some high poly shots of them: I tried to sculpt somekind of Monster from an Artwork i found online :D hope you like it =)
Since the Concept tag Tread seems to work nice i thought why not having a sculpt tag tread too with about the same rules anyway heresa rough creature with bad proportions :D http://dl.dropbox.com/u/1484680/scult%20tag/klonga%20feet.sc1
Hey all! I am currently sculpting a dude to dress him up later on) Some critisism on anatomy is very much appreciated! I am still striving to make him handsome, ya know, elvish kind of handsome (slim and underfed). Any suggestions?)
I took a day to do a sculpt and this is what i got so far, I want to do more with the armor and i am going to put and angry face on him. but i want to know what you guys think, all critiques are welcome. Hope you guys like it :)
Hey polycount :) Working on this for my team in uni Im currently stuck on the anatomy of the legs and wondering what is best to look at for reference. The nose on it is off because of some movement I made earlier just noticed that mistake :worried: Any help on the general sculpt would also be much appreciated
Hey everyone! Here is a Dynamesh speed sculpt done in ZBrush which took me 40 mins.. hope you like it... im not sure about the light in his eyes... I added it in photoshop in post prod find more of my recent work on* *http://pierrebenjamin.cghub.com/ http://pierrebenjamin.tumblr.com/
Hi everyone, I'm currently working on some cargo / army pants for a character I'm chipping away at. Cloth sculpting has always been difficult for me so I've come here in the hope that one of you can help me correct these forms. Thanks for your time! - Stephen.