Microsoft made it so XP pro and Win 2000 can't write fat 32 that big on grounds that ntfs is a better file system, it's not a bug it was intentional. I hate you Microsoft and Apple! You can always get a windows program that that allows you to view Mac files. I had one when I used to do work on Macs and PCs and had to…
I'm with Isis... to a certain extend. Normalmap useage does not mean ultradetailled assets, to me it's just a great tool to get better surface definition which is a bit different. One could use Nmaps to smooth things or give some areas more definition without going stellar. Right? Not every button/bolt/piston/wire has to…
Hey everyone, long time no post, this year has been a mad one. Finally found some time to post some work I completely recently, it's a showcase video I put together to highlight mostly my contribution to the Starfarer, Star Citizen's most ambitious multi-crew ship to date. As Interior level lead, my responsibilities…
Nvidia has just created a solution to making a full mesh from a SINGLE 2D image. https://blogs.nvidia.com/blog/2019/12/09/neurips-research-3d/ While this kinda stuff has been around for decades, what Nvidia has done is quite a big leap in terms of usability/production. The more they refine the AI (or somehow make it able…
Hi there, Love seeing animation on here. I like this little action piece I think it's going to be a good portfolio addition. I have 3 comments tho. First I think the wall jumping pose could be stronger. I don't think you need an antic while she's up there. I would showcase correct locomotion before that kind of thing. I've…
@EvanL - thank you! I really appreciate that and I am glad you are looking forward to it :smiley: As far as the pattern generation nodes go I would say the Tile Sampler node is my go to, easily hands down. I use it at work and at home 95% of the time. The last time I used anything else was the wood flooring I did a while…
Two ways you can handle this. 1) Move one set of the overlapping UV's off to the side when you render out the normal maps. Outside of the renderable area. Ben Mathis has a nice little tutorial that covers using chuggnuts UV tools to quickly offset and move back one set of UV's.…
for the financial part of it that I think @ArkOfDarkness brought up in a post further up; I have recently been trying to work out how much a student would end up paying for a 3 year degree in an animation/games art/vfx here in the UK (sorry cannot speak for another country, but should be roughly the same?) on top of their…
Yeah I totally see what you are getting at - this is pretty much a 2d cutscene (made with 3d assets but with very little camera and character movement, so essentially 2d). As a matter of fact you could get pretty much the exact same result by removing character movement altogether and only keeping the simple camera…
Hey, been a while since I updated my thread... Finished and released 3 skins in the meantime and here they are: 1. The most recent: Five-Seven | Celtic Wyvern which is an old school effort for me with 95% of it being handpainted in Photoshop instead of using Substance Painter. Really enjoyed classic brush work and it was…