hello guys this is what i work on https://cdn2.artstation.com/p/assets/images/images/002/800/462/large/mohamed-hicham-oudni-untitled-16.jpg?1465859619 https://www.artstation.com/artwork/m6dYd
I would maybe invest in a good CPU such as 4930k (or even 4960k if you have alot of dough). When it comes down to rendering and anything 3D in general the regular ones does not cut it. I would also get 32GB ram, i have 16 and on several occasions had to close down apps due to lack of ram. But as your budget is fairly low,…
I was expecting the "several small specialised shaders" option to be the slowest since there'd be so many shader program switching when rendering the scene, but apparently it's the fastest solution: http://stackoverflow.com/a/4649924 Besides that, you should consult the documentation of your game engine on shader usage.…
Draw calls: One good way to reduce draw calls is to create texture atlases. It is always better to load a single big texture into the memory than it is to load several smaller textures. It is advicable that you also separate alpha textures and textures that don't use alpha: create texture atlases that exclusively have…
If you're creating the track using a Loft or a Sweep or some other spline technique, then you can have it assign UVs that follow the track automatically. After modeling is complete, you can use Spline Mapping in the Unwrap UVW modifier. Spline Mapping tutorial…
Thanks! We actually had Chroma Heroes as a finalist name, but had to remove due to 2 titles coming out with Chroma on their name: Chroma Squad, Chroma (Harmonix game). As a note, we came down from 200+ names to these top 5! It's funny to see how the poll in another thread is HUGELY different to this poll!…
Windows 8.1 works fine and is meant for all. Having used both 7 and 8. I prefer 8. It boots faster, works with Multi Monitors easier, shows transfer speed graphs when working with files, USB 3.0 native support, and best? The click ring icon when attempting to use a wacom in a 3d program no longer happens. So I can go back…
Get to know your polygon selection tools. In the UVW Unwrap modifier panel, there are some options to control viewport selections. Ignore Backfacing is a good one to use in your example. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D You can also use Element selection to…
I'm talking about normal smoothing when I say smoothing groups. l https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-127A696A-C49D-4696-9415-6638D548E203-htm.html