I don't know which version of Max you are using, or what Modo navigation entails. If you are using Max 2013 you may be able to use the Customize User Interface > Mouse options to adapt the navigation. http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/files/GUID-724B14D0-06DC-424A-A6FE-8C494579ECA3.htm
Just tried to put kilometers in Units setup and I could get to silly number like 4200+ km. I think it depends solely on the units you're using. Also you could change the scale on the export in FBX settings. Hope it helps.
Hey Welcome to Polycount. As it turns out a lot of people here have a healthy obsession with lowpoly models; a lot of people love the stuff myself included! Here is a thread dedicated to it, i think its up to 427 pages atm... have fun browsing! =) - http://www.polycount.com/forum/showthread.php?t=41232 Also have a search…
The model was created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 428 Tri's with a 512x256 diffuse. I added a normal and specular generated with CrazyBump that I used in the render for this model.
If DSLRs are too big, but you want very good image quality, re-read what I've posted in this thread about the micro-four-thirds system (esp olympus bodies with IBIS). The cameras you link are not bad cameras, but they're both large and bulky and offer small sensors which will provide poor detail and poor noise performance…
Hello guys ! thanks for all the positive feedbacks and comments :) JudeMarv thanks, i will make sure the proportions look right, i changed the legs length a little bit already It was a busy week but I managed to finish the low res mesh (about 42K triangles), so moving forward to the texture now
Hexels 2 | Now available on Steam! We’re stoked to announce that our delightfully fun painting app, Hexels 2, is now aboard the Steam-powered ship! Slice and dice beautiful shapes using Classic hexagons, Trixel for isometric magic and Voronoi for mosaic masterpieces. Check out Hexels 2 on…
Thx guys! Zwebbie : I usually approach stylization of female heads the other way around. Emphasizing on the roundness and/or clean lines of the profile and the 3/4 view. I try to avoid plan changes as much a possible. I don't have any sculpts to show right now but here are a few examples that I find relevant:…
To solve the rounding problem, you can set the Spinner Precision here in Preferences. This changes the number of decimal places shown in the number fields (spinners). http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-33D130C4-9A18-485D-B80B-49BADE86354-3117.htm,topicNumber=d28e576871 Absolute vs.…