Looks really cool man, akumais with Ken my fav character ok the whole SF saga (maybe because he is really a boosted charcater if compared to the others ) The only things I spoted is that his lower part of the leg maybe too thin and curved (side view), also you should curve the arms a little bit in the side view. Just my…
personally I'd make something different, if you just have 2 enviros in total. I don't necessarily thing in terms of diversity of the portfolio, but you also get the work with new design elements, have to do new research, etc. when making something different. There's just much more opportunity to learn with that than making…
don't know if this is mentioned earlier in this thread, haven't read it all but i have a suggestion that would be kind of cool to see: after watching the latest vid i noticed that the karts still fell downward when knocked off the map. It would be cool to see them float off into space with less gravity and maybe run into a…
Hi. You will get used to it pretty quickly. Only thing blender is still lacking are UV tools.. Also, blender has a lot of hidden features like Loop tools which are essential for hard surface. And would suggest downloading edge flow plugin. I'm sure you will find it handy for HS modeling :)…
End result is pretty decent if you look besides the fact that there is still painting on the damaged area and some other things Just my two cents on this method. I find it overall more effective in some areas and results might seem more believable but as some people have said performance might be an issue as your maps are…
Heres my two cents. Your UVs and your textures aren't done well. At all. They dont align, they're not seamless, theyre not tiling. I would make this in substance designer and use their transform mode to resize 4 materials into their own quaters of the atlas. Don't bother with padding, but make sure everything tiles and…
generally this seems to be a good idea. however, what defines cliche is very subjective and an idea that is NOT considered cliche today could easily be considered cliche tomorrow or next year. it is good to force creativity but i think execution is far more important when it comes to learning or progressing your skill set.…
Hey @JadeEyePanda looks cool the concept and I can see the improvement during the process :) What I see is that the calfs have too much volume, in the profile figure you can see it better. I'll smooth it out and make the transition less noticeable. Also make the division between the two muscles so It'll look more natural…
I like the body & materials. The whole thing is pretty nice, but I must say I think the head/hair is the weakest part. The scale & position of the eyes gives him a cartoony/childlike appearance. Is there no fake SSS in your skin shader? I've done a little liquify/paintover to show you what I'd tweak to make it look a…
I don't know why anyone would want to do this. You won't be able to do anything meaningful with it, there are tasks outside of 3d packages that you could work on on the go, textures and stuff, but even that is going to be taxing on the lil useless netbooks. Honestly, I would look for a used old dell laptop or something way…