So, assuming that this ends up as a typical 128/256/512x6 size cubemap, resolution probably doesn't effect the quality too much, but what about high dynamic range?
Second Son is supposed to be around 120k for the main character http://www.gameranx.com/updates/id/21382/article/infamous-second-son-used-120-000-polygons-per-character/
For me everything's fixed with the new 1.26 version, and I'm having a lot of fun with this. The default presets are a joy to work with, and I look forward to playing around with the brush engine myself!
Oh hey, speaking of the tricount: http://www.artforcode.org/node/106 I don't know if this is possible, but if you guys add a bounty of your own to this, it will become more attractive to developers!
here are the final screens ds resolution full beauty 1100 triangulated polygons 2 128² and one 256² texture with some free space for additional cars comments please
Was trying to sound that 512 was small for 250 polys... Damn internet with the sarcasm. (just to clear it out, i agree with you, perhaps a 128 would be the most correct i think )
True. It was using the integrated graphics and the 1.3 processor versus the 1.6. Not sure how much that would have improved performance. [ame] http://www.youtube.com/watch?v=CrOq5ScFLUo[/ame]