Good day. I am fairly new to identifying which props I should and should not spend time creating a high poly to bake down the normals to a low poly. I am planning on doing a few rusted car props similar to what you see in Metro and Last of Us games. I am wondering if the car props in Metro Last Light/The last of us use…
http://teamjunkfish.com/2015/03/art-blog-25-hard-surface-modelling-techniques-part-1/ Hey guys. I am starting to write up a short series of tutorials on my blog about modelling techniques I have learnt over the course of the 2 years that I have been making games in the hopes of helping other artists. I hope in time that…
If you're running direct3D: Make sure you follow step2 of this tutorial TO THE LETTER. http://3dsmax-indle.blogspot.com/2012/03/setup-blueprint-image-in-3ds-max.html Make sure after you restart that you go back into the viewport tab and click "configure driver" and set the "Background texture" and "Download Texture"…
I did'nt like a single game released this year on PC. I kinda liked Perimeter (or was that 2004?), Battlefield 2 and Earth 2160 but yes, singleplayer FPSes have been huge disappointments not only this year but the last few years as well. I seem to recall that being the reason I bought a Gamecube back in 2002 or 03 or…
It looks absolutely amazing, I imagine this being used to create animated tv shows (like the way Source will be for the animated movie 'Deep' http://arstechnica.com/gaming/2012/06/steams-source-engine-to-power-upcoming-animated-film/), but I can't get excited. Rockpapershotgun's bit today sums up my views pretty well…
Some early workflow vids, goal was to test out the new curve brushes and tools in ZBR3. Some how it turn into a full project. using Dean Holdeen's Han concept part 01 : [ame=" https://www.youtube.com/watch?v=SGDmxMdYXqQ&feature=plcp"]Holdeen's Han WIP 1 - YouTube [/ame] part 02 :…
Ahh thanks for that I forgot you guys set that up. So far it hasn't been suggested other than "quicktime support". So I submitted it and the response has been the typical response when the issue is raised "do these hack fix work around things, that really don't work, oh and don't expect it to work as needed out of the box"…
Thanks ! For the tileable texture, I was using 2.5D before but I find it more easy to do it it 3D, i'll post a video of that later As for the matcap in zbrush, I can agree to what you are saying, but usually by merging the Zbrush Normal matcap and the correct one (al_normal_map) I can have some good result...But I totally…
Thanks @EarthQuake , i appreciate the reply. I did know about tiling textures and modular pieces, I was just confused as to what to do about something like a window frame on a low poly building. Or some kind of small trim or border. Since there isn't a high poly piece of this trim to bake down to the low poly trim, would…