What do you guys thinking about this? I made on Unreal but Im not sure if its okay. https://cdn-animation.artstation.com/p/video_sources/000/248/361/ramen-2-trim.mp4
Ahhh I think I have solved it. I changed the angle of the sun slightly which made a small difference but I found and changed the shadowdepthbias from 0.012 - 0.05. Found this in the UDKsytemsettings.ini.
Thanks for linking the 'Game Dev Unchained' podcasts. Picked this one to listen to and it was awesome. https://soundcloud.com/gamedevunchained/0085-my-journey-from-qa-to-school-to-uncharted-and-god-of-war-with-damien-evans
Just as a baseline test, try setting frontal to 0.5 and rear to 0.01 with relative to bounding box enabled. If that doesn't work I usually start to look at mesh or UV issues as being the culprit
Here is a small kitbashed (from another, bigger model) Mech for our game. The rigging took me almost as long as the Kitbash :D (about 2 hours) 25 000 Tris here...
only the old 0.5 release is available for download right now here. The new version will be available as soon as its feature complete to release it (some stuff is broken right now in my build).
Bet dollars to donuts it's Gamma and Lut. Customize > Preferences > Gamma and Lut tab > Turn that shit off. http://renderstuff.com/publication-files/0045/Gamma-LUT-settings.gif