Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
Hey, check this thread => https://forums.unrealengine.com/showthread.php?56478-The-Monolith&highlight=houdini Ton of free procedural stuff coming. Substances and Houdini.
Hello Polycount, I would like to share some of the models I worked on during the Kingdom Come: Deliverance production. https://www.artstation.com/spidertech
Kingdom Come: Deliverance released and i can show you some of work i did for it. Art Director: Mikulas Podprocky Lead Character Artist: Jiri Bartonek Haircut for Henry, Haircut and beard for Racek: Ivan Cherevko Racek Kobyla Zikmund Naked variation of Henry's body
I've been having an issue connecting nodes together that have a labeled group of output channels. Material Blend for example has all the input and output channels grouped as "Material", as indicated by the shaded capsule around all the connection points. Nodes that come with Designer seem to work just fine. However, when I…
I noticed you are calling reloadTexture() inside a for loop. Each time it got called it will loop through all file nodes to set texture path. It's doing that loop over and over which I don't think is what you intended? If you want a fail safe reload you could call that separately just once at the end. I may be wrong but I…
if you think changing the code of all tools working with subD in an app isnt major change to support openSubD in maya than you should think about it a second time... its affecting nearly every tool in the app... its not just throwing in some new code... you have to make every tool working with this new code... its a major…
Andreas, MaterialFunctions let content people build their own nodes. For example I built a node that projects a texture in world space from all 3 axis and blends using the normal. You could also build a node for a special type of shading you want to share with other people. Another useful aspect of functions is being able…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
daarken is making a site with tutorials coming soon, he said everything will be free I personal look forward to this If you have never heard of him he is a really great concept artist He has done work for Warhammer online and Blizzard http://daarken.com/ [ame="…