Hm curious, looks to me like the baked normal map doesn't correspond with the UV layout in some areas, like some parts get overriden. An issue with texture sets assigned? UVs of parts using the same texture set shouldn't overlap. To decrease export times, could try working with fewer subdiv levels until the very final…
my concept is taken from Sylvain Sarrailh Artstation http://https//www.artstation.com/artwork/QRO0Z hey guys i am student in Think Tank Online the concept link on above is final project i choosen for my term 1 i dunno much about dng tree i used some presets provided in Maya content but not matching please if anyone here…
So i thought i'd play a little game with you called "Who am i?" where i will start by telling you what the character i've choosen has done and maybe what the person will do and your job is to find out who this pixilated face belongs to. Could be a game character, could be a developer? An artist? Actor? Anybody! And whoever…
Hello I am back to my personal project. Basically is a lost guy running around in a cartoon island with some weird creatures Some initial enemies: This is the original main guy: This is some newer designs of him: I´ve choosen the marked one and modeled. Ive just started the texturing. But I am unsure about the colors and I…
It's my first time to be here, thanks for such a great community! The project that took me a few months, final came to an end. With all the models, textures, renders and paint over, I have choosen a few images to present. Now I can finally focus on something else. What a relief! The entire scene was made with Maya and…
Hi all, the currently studying games art and design at University. Im in my first year at the moment and currently my skills arn't very good, I wanted to share the something im working on for University at the moment which is creating some meshes for use in Game engines. I have choosen a western theme and have been…
Working on a Environment project for portfolio. I'm focusing on the bigger props for now and trying to figure out a good layout / composition for the scene. Most of the shader don't have any complexity, but I will improve some of them later. I've choosen a warm palette with brown tones mostly, because I want it to feel a…
Hi guys, I have made a script that is supposed to find the difference between the position of every vertex in a first mesh and a second mesh. The goal is to automatically select for morpher the vertex that require vertex color to white and with a Ctrl+i the black vertex color. Currently the script work with simple mesh…