isnt the whole scene post processed nowardays anyway since the renderer only creates them passes(diffuse, specular, normal,depth) and the rest like lighting and shading = one giant horny pixelshader over the screen buffer one does call that deffered shading
Thank you for the kind words - Started to grab portrait animations and gif'in them up. Just the Overload so far. The first thing I made at Blizzard Jordan - Thanks :) PIXELPATRON - Most of the stuff currently up there is over 5 years old. Just lots of time. DETHLING - I think most of the hard surface, for the Liberty…
Sputch mesh is finished ) mikezoo HELL YEE! MORE GLOW ! MORE FIRE!!!! MORE SMOKE!!! :D PixelGoat YE ) Joshflighter Tnh )) Illusive tnh! http://fc03.deviantart.net/fs70/f/2012/039/d/6/diablo_by_stranger1988-d4p2yf7.jpg
Sorry for the late update. It's been a hectic weekend during which i had no time to work on anything UE4 related. @PixelPatron - Heeding your advice, i put in a crap-ton more lights. I honestly felt really uncomfortable overlapping lights on light on lights, but it looks like I'm moving in the right direction. Thanks for…
That is not helpful at all, could people just stop posting stupid one-liners on this forum that are just a waste of space? While it's a good resource it's extremely hard for a beginner to just "begin" there. Anyway, the first response in this thread is good. Here's how I got into 3D and some advice: Personally I started…
Keeping the plugin working for the quirks in the various 3dsmax version burned me over the years and given the little success the plugin had and a rather demanding fulltime job, my motivation was gone. I no longer have 3dsmax installed etc. completely turned to the dark side of coding ;) @OccultMonk some of the source is…