I changed your thread title from "Mental Ray Fundamentals Tutorial Search" to "mental ray in Maya - fundamentals tutorials?" which should help you get better answers from people. "mental ray" is always lower-case, using the right grammar shows you've done your homework, and when people see you're diligent about things like…
I tried to think about the function of it, so here is my poorly written breakdown with an image that has better wording and annotation. "Garuda AntiHydrogen Rifle is a modular combat platform designed for mechanical tactical units or MECHA. Anti-Hydrogen (H-) Flows through this particle accerator, only one gram is needed…
For normals on a regular model, you'd Lock the normals prior to separating to prevent that seam across meshes. You can always use Transfer Attributes to correct a separated model from the original "full" copy of the model. Here's a simple example of a sphere with a separated selection on the right: For maintaining…
I used XSI before and it seems like Autodesk is transferring (stealing) some functionality from Softimage and putting it into Maya; basically the entire new "modeling toolkit" is part of what XSI had for years. I am supercomfortable with Maya, because it behaves almost like XSI and modeling is very fast. Whenever I watch a…
@tholmes3d Hey thanks for taking the time to write out all of that feedback! The antic before the first strike was meant to be more of a feint to make the attack hard to read. But it seems its too effective lol. I'll try to rework it to be more readable and your suggestion gives me an idea on how to go about it! I'll…
ok sooooo....too much then :D ScudzAlmighty: thanks man, I wasn't thinking gears at the time but I get where you are coming from....the gribbly might just get his own sculpt at some point but I guess that he will go into the box of unloved meshes for the time being :D Dan!: Thanks mister...I have reeled him back in for…
I completely disagree with this article: This guy is using of really low end user to grant Max some of it's useless (nowadays) features, like for an example bi-ped. "Complete Package for Game Development" - On my opinion, people don't know Maya enough to say at least what it can be done for game development, I will list…
Actually, I lurked around here a day or so earlier, and I found this page while googling for pretty much anything connected to JoCo and the phrase "the cake is a lie" (this thread is currently on the second page of Google results for the phrase. I'd feel pretty silly for joining a community without anything to show, so I…
I'll just throw down some quick feedback first of all: - I'm not sure, but I think it's a bit too slow for just a generic walk. A generic walk will take place over between 24-30ish frames on average. Maybe more, maybe less. Yours seems to be about 40 for two steps. I could be wrong as frames has never been my specialty,…
Well after further assessment, I actually decided to not spend 4 years at a University and go to some 3d college like Gnomon.. But I don't think I can go to Gnomon because it's a bit too far away, parents can't drive me through traffic every day. I don't know of any schools near me with a 3d program besides Devry no idea…