OK, bringing this back. I originally started this project because I played Jedi: Fallen Order, well guess who just finished Jedi: Survivor? This guy. However, we are completely reworking this with a new outcome (hopefully). I was really impressed with the new Metahuman pipeline for UE 5.6 so I'm going to rework this for…
When should you know that a mod idea is too big to be done? Is there a certain point at which the scope of a mod is simply too grand to ever be possible? How do you know when an idea may be over reaching? Is it a case by case issue or is it more about personal commitment than anything else. An example: I loved Freelancer…
Hey there, I'll give some honest feedback :) It's definitely a good start so keep it up! 1) Personally I'd delete the sketches. I'm by all means no expert in drawing but I don't think they'll benefit your desired position. 2) Overall you should focus a bit on lighting and presentation quality. At the moment most of your…
@ZippZopp: All these super subtle changes are making me second guess myself the moment I start them, haha. "Is one tiny stroke enough?" "Does it look better or worse?" haha I THINK I'm doing what you're suggesting. -I agree about the eyelids, they looked a little too clean and like they wouldn't have had enough skin to…
Mirana mount - the whole concept is a bit lacking (Considering how many other great mirana mounts have been added over time, this one doesn't stand out at all). The model doesn't look that great either but that wouldn't be the main problem with it imo. Treants - I honestly like the idea behind those but the textures are a…
How was the rig created? That will dictate how you go about the transfer. Do you have animation on the old rig that you want to transfer to the new one? Walk and Run cycles ect... I personally like using Advance Skeleton It can make bipeds and quadupeds, really just about anything you would want to make. In AS it's easy to…
I agree. The old designs work because they were created by better designers I'd say... under direction by better directors with a better vision of the story they need to convey. The new ED209 looks twice as tall as an M1 tank, so at least 5m tall. Far too big to fit in almost any building. The old one is only as big as a…
These apps certainly don't evolve like Blender does and their focus is elsewhere or in the case of Max seems to have shifted away towards other fields. They also try not to break too many things at once when they update since - as other posters have pointed out - pipelines are complex and reliance on this stuff and…
Yes true you cant make too complex stuff in CS either, but im aiming for simple box like stuff typical old sci fi pannel work. At this point im not worried about normals at all, but the think you mention "normal to AO" from nDo might be my solution. by interesting shapes I hope you mean Greeble meshes :D , that my friend i…
Windrunner set concept, I just recently finished this old thing. It's too late, I have made too many Juggernaut concepts. Entitled man-children rage inducing short hair doodle for Windrunner. Crasqueal the Strider courier concept. Kendo concept for Juggernaut. Batrider set concept. Baby Draug courier. Early version of the…