from what I have learned it comes down to just practice practice practice. It's going to take some time. I've started doing some basic 2D painting to try and get a better handle on form. There are plenty of resources out there. I suggest starting at http://wiki.polycount.com/TexturingTutorials. Also, check out…
Well done on the prop! In the future try to avoid N-Gons, it's good practice to make your mesh have only triangles and quads, especially for games. Secondly, your textures are fine but they seem too proceedural. Try to break up the edge damage (like multiply a grunge over it). You don't usually get mud on a camera like in…
Now remember, this is your digital sketch book just like devineArts you can upload your sketching work process or just final sketches. So far I see that you are at the first stage of sketching so I am unable to crit these. You need practice, and lots of it. I would go watch the vids on youtube on how depth works with rough…
Hi neat works here congrats, Just quickly curious the "tape" mesh, was that by hand/eye "made" or did you do some sort of sim (simulation) on it? I ask cause its very tight & looks neat & was curious if you found a quick solution. Tons of how to's about these types of practices, on surface materials, though i found many to…
Buzzkill, but this is not good reference. Do NOT use this for anatomy practice. @b_fair, Stick with actual 3D scans of real people (3d scan store, triple gangers, etc.). Don't use DAZ, unless you want to stifle your ability to read actual form & scale with accurate depth of how the computer sees the human body. I would…
Yeah, I'm with Brian on this one fer sure. You've gotta show some of your art, especially since you've been studying since 2013. 4 years is essentially the amount of time people spend at a University. I know there's the saying that "practice makes perfect", but you can spend years practicing. But if you're not practicing,…
Hello all; Since I cant post my personal projects on this website I've decided to post my practice here. That how people will know that I am not just here to fool around, and its for fun also. So This sketchbook will contain my practice only and the concepts have already been used many times. Practice 1: Doodleness.…
I would have to agree here, after seeing your last atempt I think you would be better served spending your time with pencil and paper and then, before you move on to sculpting you should first get a lot of practice poly modeling. Starting out with a blank face is not easy, even for some of the more advanced people here so…
hey there, its time to expand my Hard-Surface arsenal and trying to get better overall, specially on game models So i thought lets start with the USP's This would also be a perfect time to learn the zbrush hard surface tools for me, as i never used them. Thanks for visiting LATEST UPDATE ON TOP: Blocking out a Armored…
Hi all, I wanted to know what use cases supporting edges, beveling and creasing would be used for 3d modeling. I'm creating a mix of game ready and cinematic models for practice. This is my software setup. In case software version matters. Some people have mentioned certain packages have issues exporting creased assets or…