Here they are numbered. Coming back and looking at them numbered im really digging 3, 4 and 7. I suppose i dont really have to choose until i get to the texturing stage though..
yup, I informed Adam, looks like it's either ghosts or gremlins. So if anyone is looking at the number of affirmatives and thinking "I'm not going if only 3 people are gonna be there" add at least 2 to that number :P
I'd go with HL2 specs or a tad lower. And hawken, if you want numbers, tell us what you want numbers of... Are we making an enviro, a character, a figthing game character, an RTS vehicle? What?
Okkun:Yes, these are the numbers as explained to me by Epics excellent visa lawyer. I agree that 1 years experience =3years college more often, but these numbers are to satisfy the government who are looking for comparable accolades to other creative industries. r.
5 Vertex Channels (Black, Alpha, Red, Green, Blue) with Black being the base. Maximum number of textures in a material (DX9) is 15, 12 if you check static mesh as it's only function. Maximum number of instructions (DX9) is 512.
I'm not as concerned with the number, as much as I am with body fat. I mean I want to lose 20 lbs of body fat. I don't mind if I gain some muscle mass, but that's where that number came from.
No assigned teams. Its basically the "call to arms" we just make sets with a certain theme. Its still in discussion but I think having it as a contest is a really bad idea. Mainly because then it singles people out. As for a limited hero pool instead lets do general theme like "Chinese New Years" but that's already the…
McIlroy... funny, cause I'm actually looking into taking a road trip in the none-to-distant future, and the cost of fuel for driving would end up being just slightly more than the cheap-seat tickets. Then again, I consider a drive to be a lot more fun. If you've never driven through some of the American countryside, among…
A couple of people wanted to see my art test that I had done for Mythic recently, so I have finally gotten around to doing that. I'm sure a number of you are also familiar with this test, so I don't think I have much to explain for it. I had seen some of the other tests that were submitted, so I wanted to make sure mine…
What according to you should be the number of triangles in models and assets for the environment? Is the present day times, you have to pay attention to the number (of course within the limits reason). If so, what limits should oscillate? I would add that I mean the third-person game.