Hi all, Finally getting around to a couple of things. Firstly posting something and secondly sculpting something in ZBrush. I am new at this sort of thing and would really appreciate feedback before I go to far (may have already).
Hello everyone I've been searching for a bit and I can't find anything recent about proper facial UV maps, any standard I should be following? Thank you!
I gave it a go for Jeremy Irons' likeness from Kingdom of Heaven. I hope you like it. As usual the whole process was streamed https://www.twitch.tv/nimlot26 The saved videos can be viewed if you're a patron on my Patreon: https://www.patreon.com/nimlot https://www.artstation.com/artwork/9e91bQ
I would love to see the diffuse. Looks like a beautiful hand painted texture. I'm particularly in awe of how natural the hair looks at the back of his head! Stunning.
Trying to find reference for a Jason Statham bust scuplt, but im having a bit of trouble find a nice high res colour pic. Especially an orthographic from the side of the face. Just wondering if anyone out there has some nice reference that google images or stathams fansite doesnt. Cheers.
Never read the books, heck I didn't even watch the trailer or read up on the show, and I think I got what all those things you mentioned were, as its.. mentioned or shown in the first episode. SPOILERS OF EP 1 AHEAD. The wall is a border to the north of the seven kingdoms or something right? Guessing by the intro scene its…
Posting this thread for feedback and advice, want to learn so appreciate you guys helping me out! 14.02.2013 Head_WorkInProgress.2 by 000peteee000, on Flickr 14.02.2013 Head_WorkInProgress by 000peteee000, on Flickr 14.02.2013 Head_WorkInProgress.3 by 000peteee000, on Flickr 14.02.2013 Head_WorkInProgress.4 by…
Im beat. I cannot get this right no matter how much I try different stuff, its the eye holes and the lip holes that twist and skew, and I don't even have the room to fix it myself. Ive managed to do this right only a couple of times, but i've completely forgotten the method.