question about the era: (don't know if you've gone over this already but I have read the thread and can't recall seeing it anywhere) regarding post 556, and redesigning stuff to fit, The scene is set in the late 60's-70's, but when would the base have been built? cause if the tech is from that same era than it should all…
Hi folks out there, currently I have a lot of trouble getting the media streaming to work on four Oculus GOs. I am using four H.264 videos with a bitrate of 2038kBit/s and 25 frames per second and with the following sizes - 1344x420 and audio (317kBit/s, stereo, 48kHz) - 1344x504 - two times 672x504 The devices are all…
Hey everyone!) I've finished a game-ready asset that i made in attempt to learn more about big assets creation(tileable textures, decals and stuff), along with some environment to it) You can have a look at full post at artstation https://www.artstation.com/artwork/wrEDy6
Thanks a lot for your reply. I was trying to use area light and you seem to be more or less correct, but I was using really crazy numbers and I only saw a white siluete. I watched tutorials and they stayed in numbers like 1-10, so there is something wrong here. In an different version I saw a guy changing decay from…
*LATEST UPDATE - Scroll for more screenshots* Hello, this is my first real post to Polycount in a long time. I'm working on a small environment of a house with Queen Anne inspired furnishings. I'm finished with the major models in the scene, and I'm looking for feedback as I progress with the scene. I'm going for an eerie…