Does anyone know of a plugin for max that would let you select and manipulate a single mesh (without modifiers) via radial symmetry? Basically what I want to do is be able to do is, based of the objects pivot, have a specified number of instanced invisible cursors that perform the same operations as the user with an exact…
I was wondering.. why isn't there any model viewer for the iPhone / iPod Touch?. I know it's not the best screen to view models, because it's very small, but it's portable, you have internet access and can move the models around, rotate and zoom-in/out very easily. I know there's an OBJ model exporter but it works a bit…
Hi all- my current project involves quite a bit of wiring and pipe, for which I am using a fair amount of extrude along curve and animation snapshot off motion paths to create the shapes I need. However, if I use a shape that is not rotationally symmetrical (ie circular in its cross section), it is clear that as the object…
That second pass is looking good, nice improvements. I have some tips that might help with hand animations... If you are using Biped you can double click select a chain of biped bones and rotate them slightly at the start and stop points, to get some of that rubbery motion Corv talked about. The great thing is if you set…
Necroburn: It is pretty easy to do. Just make whatever you want to duplicate around and place your pivot point in the location that you want the objects to rotate around. For mine, it was duped around a ring, so I just centered the pivot of my object to duplicate to the center of the ring. Then go to tools>array and fill…
Yep. You can't get around stretching, you can only manage it effectively. Do you want a weird bulge or do you want a little texture stretching? You will want to weight that area partially to the clavicle but mostly to the spine. Right now you are rotating the clavicle too much when you're raising the arm.You're example has…
If you choose the Animation menu set (not the shelf), there should be a menu labeled Constrain. Some of the constraints you can set are Aim (the object constrained will rotate about its pivot point to aim at the object it is constrained to), Point (the object constrained will move to follow the object it is constrained…
Welcome back! Is this based on a real tank? Or is it a custom concept? It looks like the turret is fixed in place and can’t rotate? What are you using for reference? It would help to see your primary refs. Why are modeling interior parts? What’s the desired end presentation method? Renders for a portfolio, or in-game…
hey guys, working on a game character, wanting to make this animatable and I am concerned with the shoulder's rotation due to hard surface armor in the way of the clavicle. I am very new to rigging, so if anyone with any game rigging experience, I would appreciate if there would be any issues with rigging going forward…
Hey everyone, Ready, Platform, Go! is live in Unreal marketplace. What is it? This package comes with a complete blueprint framework to create any platform for your games, 100% drag and drop and highly customizable! Features • Preview the final destination on real time. • Override platform mesh to anyone you like. • Change…