What is Recruits: Recruits is a Single and Co-Op player game where the players take charge of the Army's newest soldiers to fight the war against their deadly Enemies. Recruits will combine fast action shooting with teamwork and courage to bring the brutal reality of war, and an exciting gaming experience, to the player.…
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
So I was able to blend 2 textures using an alpha mask, ramp and blend color utility. I wanted to ask, is it possible to add another texture with blend colors to my texture.
So im really curious and confused, do animators know how to handle lots of overlapping strap geometry/belts/bags/pads/armor? It seems like itd be very annoying because wont the meshes intersect during animation? Or do they expect you to retopo it into one giant lump of play-doe?
Substance does work on Linux, at least the old Allegorithmic versions had dedicated Linux installers. If you still have a key you can get them from here: https://www.substance3d.com/legacy-builds/ Supposedly the steam versions still support Linux, I'm not sure if that is through the proton emulation layer or if it's…
To save time: This is the current status of the most important issues we're tracking with Guild Wars 2 live service. Account security - Hackers are systematically scanning email addresses and passwords harvested from other games, web sites, and trojans to see if they match Guild Wars 2 accounts. We're taking a number of…
Yeh, I know about hat both players carry over their money, skills and magic. The question is does the character player TWO chooses, look like his character? Or his player two forced to look like one of the preset chracters. Do player one and two wear the armor/clothing they have in their individual saves, do they have more…
My friend and I decided to make a game type MOD for UT3. Its called Reaper's Curse and it has 6 new pickup power ups called Artifacts. The game type works like this, every kill you receive builds up reaper points to a maximum of 10. Once a player hits 10, the scenario for all players changes. Everyone's reapers points are…
Update to some of my images. Experimented around some more with multiple Paintovers using cut-and-paste elements from my thumbs. Themes or ideas are as follows: Ideas for Unreal Concept Art: -Environments that can be used to kill other players. -Organic? or Inorganic? or both. -Country theme? -Industrial Lab theme? -Mortal…
HighLands This is "Lost HighLands", the third map I created for Shardbound, one I am incredibly proud of. When I first started working on it, I felt more confident already with Unreal Engine but I didn't know yet that, to this day, this would become the hardest thing I had to work on. The initial concept art for this…