Marine, notice in Spiderman 2, Mary Jane's fiance is the astronaut who (according to the cartoon and I'm reasonably sure the comics) goes to the moon and brings back the symbiote accidentily in the space shuttle? I sure hope they stick with that, it'd be a great sequence to see!!
Even though I spent 3 days in the louvre, I kinda preferred Musee De l'Olangerie, and Musee Dorsay a bit more. Rodin Gallery is pretty cool, so is the Arc de Triumphe, and yeah.. all that land-marky stuff. I was staying in Monmartre which was pretty awesome, which is near the Moulin Rouge (which might be worth watching a…
in movies There is no such thing as too many polygons!* You get to use displacement maps in place of normal maps No compensating for rendertime* in terms of software, Mari in place of Substance painter Vray in place of Marmoset Toolbag * - within reason. DON'T make 10 iterations of Turbosmooth on a spoon
I know it depends on your system and ram, right? Just like zbrush I guess. I have a 32bit XP that has 3GB of RAM and a core2duo. What would be the maximun polycount my system can handle before max crashes? (In zbrush I think I can go up to 10mill polys). I'm starting to mess with hard-surface stuffs and I'm kinda surprised…
@ZacD - Other than "2 Brothers" our game has very little to do with the Mario Brothers. It looks different, it will play different and that's that :) Our intend is not to copy Mario Brothers but surely, they were an inspiration just as Sonic, Great Giana Sister, Ghost'n'Goblins and so many other great platformers. @Joseph…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
Concept Work: Jacob is the main character of his story. He starts with a simple, weather proof equipment that provides no negative effects to him. In the current kit, he can travel large distances while experiencing reduced fatigue and is greatly resistant to poor weather. He can wear additional items on top of his clothes…
Been all morning trying to figure this one out. I have these lines to let me hide faces/objects: if Ribbon_Modeling.isFaceMode() then macros.run "Editable Polygon Object" "EPoly_Hide" else actionMan.executeAction 0 "223" -- Tools: Hide Selection And it works great, except for when i want to hide faces from multiple objects…
Cheers Val' , thats alot to think about, so for the purpose of this scene i think im going to make it common friend/foe... its going to be chaos, so from what i remember of DOW imperial / space marines. The scene is in engine now, nice modularity and some lighting issues, a unique lightmap will be made for the whole scene…