beautiful texturing.. veryvery nice man!! don´t know where your going but a bit more "global"-lightning ?! but for cartoony it works this way too again.. very nice
is the blue hue apparent in the material editor and in renderings? if so, check the global ambient color under rendering->environment. if it'S only in the viewport, see if it affects other direct-3d apps.
in poops tutorial he mentions setting up the global supersampling as well. this can reduce some of the jaggies at least. bout halfway down: http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm
I hate it when I forget to turn off icc in the save menu for psd and jpg images. Is there a global settings where I can disable this, the setting keeps coming back every time I close photoshop.
This is my student short. My movie won the Eidos Montreal award and the Vision Globale award this week in Montreal, Canada. Everything is done by me in the past year and a half. :) I hope you will enjoy! Maya, Mudbox, Quixel Suite VIDEO HERE: https://vimeo.com/129012134
Hey guys, I'm wondering if it's possible to control which lights cast specular or not. I can find if they cast different types of shadows but not the specular control. Currently it seems to me that only the Dominant lights are able to cast a specular and Global Illumination. Thanks for your time!
im using maya 7.0, what render globals should i be using to render game models? what light setup? the models look good in the viewports, but when rendered they lose crispyness and brightness...
The Lumen documentation states it's a "fully dynamic global illumination and reflections system that is designed for next-generation (current gen now) consoles" - so no baked lighting with Lumen. If you want to use baked lighting you would have to setup your project accordingly. The question whether Lumen is optimized for…
Weird, seems like glow is a global setting, thought it'd be only adhere to that emissive mask. Dunno why everything would be a red glow however. It seems set up and working correctly in your original post, but just no glow/bloom.
@ZacD - the rollout underneath the Project button is the cage push modifier. That will push it out globally on all objects. under the preset manager (lower right) there's a check box for combining maps - this will automatically make a single composite image from the output files.