Snefer They're a business. Ubisoft is a business. They're not just decreasing sales with this turd of a system. They're actually driving people away. To think how easy it would have been to avoid this, and have more happy, paying customers. So easy. So simple. Now a business that drives people away is called a failure.…
I have yet to see any real explanation for why the team was let go, and I’m somewhat hesitant to assume it’s because take 2 thinks gen ai is a bad bet. When I first saw Luke’s post I had that same thought of “oh good, it’s happening” but dug in a bit more. There’s responses and likes of his in the past that call out gen AI…
I like simple business cards so I think you're on the right track. Make it readable, information conveyed very clear, and you're good to go. Another thing I personally like is when someone has created a Brand for themselves. Business card matches their Website, matches their Resume, with similar color scheme and fonts.…
Here is a scene I am working.... Today I was doing the conduit cables for the lights... I have made similar scenes loads of times before over the last 3/4 years but I havent had any chance to ask questions to professionals. With the lights/signboard and a few other objects in the scene such as the tracks I have unwrapped…
YES! glad someone beat me to it. When reading the thread title I immediately thought of "Visions of Light"! It needs to be at the top of every artists must see list if you haven't had the pleasure already... Even if an interactive immersive art form will eventually replace cinema as the culturally predominant experience.…
hi folks. I am currently making a post apocalyptic environment with lots of vegetation and all that crap so i was just wondering what would be the best approach to make ivy. First I tried to model some leaf shapes in Maya than duplicate them and arrange them into shapes but I always ended up with really ugly and…
I would say, search for reference images of rusted objects similar to the one you are working on. Generally speaking rust happens evenly on unprotected iron surfaces exposed to moisture. So the rust pattern depends on - how does any protective layer on the metal looks like (e.g. scratches on paint, chipping paint, ...) -…
Hi, best share some files so this can be reproduced. Looking at the UVs, are the sides stacked on top of each other? If so, I would expect issues from that. To test if that's so, you could bake just one element/ part or try not stacking those.
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
im new to speedtree. I made a bramble bush using this tutorial... https://www.youtube.com/watch?v=2DgaWqCualk currently the total polys is 92k, so straight away I tweaked the model to remove a lot of the branches/stalks to lower the poly cunt. for example I made the leaves much more simple... I looked at this page...…