Is that your cage !?:poly122: With the denseness son. I hope less geometry was involved arriving up to that point. Looking cool though! My biggest complaint is the ass of the gun is pretty boring IMO. Arguably the most important part of a first person weapon. I'd give a little redesign to that area. Maybe run a charging…
http://www.geograph.org.uk/photo/1703605 This is the closest thing i could find, as you can see on the left there is earth on top of the boulder, but in my case, i want the soil to be more exposed with not so many dead leaves and grass on top.…
man, I've tried to play all of the GTA games and none of them have kept me going for more than 30 minutes. I thought this may ave been the one to play for me(due to the early 90's gangsta shit), but it failed to draw me in also. Oh well, I guess my belief that this game sells so many copies due to it's violent nature is…
Hey, the keys were absolutely awesome! But during the smoothed out animation she looks a bit stiff in some of her movements. Especially the walk after the jump. The arms need a little more sway and a little less stiff. I can't quite put my finger on but if you review from :02 to :04 on the second video you may see what I'm…
Hi, not bad start:) but it needs a lot of work still. In first she looks she got so short legs so create it longer. You need to put S line to the body from side. Look for example here http://image1.masterfile.com/em_w/02/23/37/823-02233703w.jpg It's really good to inspire by 3d.sk photos or some inspiration google photos…
This was old news 6 years ago. http://ilto.wordpress.com/2006/11/02/the-visible-problem-with-invisible-children/ Also it was recently shown that Uganda has oil. So I guess we better rally the troops to look for Joseph Kony in Uganda. Cashing in on Uganda's oil boom http://www.bbc.co.uk/news/world-africa-15645354 Ugandas…
Did you check wiki and google? http://wiki.polycount.com/CategoryAnimation#Rigging If you google you can find tutorials like this: http://lowpolyproject.blogspot.co.nz/2011/02/tutorial-rigging.html That one is for blender you didn't mention what software you use. If you still have no luck then ask here, assuming you know…
lol, there r bunch in google: http://images.google.ca/imgres?imgurl=ht...ficial%26sa%3DN http://www.thesalvager.com/site/wp-content/uploads/2007/02/stone%20stairs.jpg http://www.scrapbookpages.com/Rothenburg/Photos/RoderStairs.jpg http://www.gotuzzohomes.com/webpictures/Ceriana/CerianaStairs.JPG I strongly suggest that u…
18/02/23 - Hero Assets and Emissive Textures Hi o/ - quick update Hero Assets - Modelling and texturing of the 4 hero assests needed for this building is now complete. They all use the same trim sheet as the rest of the building so that if any texture changes are needed they will continue to be uniform in apperance. In…
ok, after a weird series of unfortunate events, this thread is back. All Progress image to this project can be found at: http://puiart.blogspot.com/2012/12/wip-workshop-smithing-02.html And here you can check out the initial Base-building before unwrap/optimization steps:…