i just saw this artwork in 2dArtist Magazine(038 interview with Chen Lin. Fanart or what? http://wanbao.deviantart.com/art/Mechanical-soldier-66894917?offset=10#comments i don't see any credits for Taehoon Oh(model)James Chung & Karl Ostlund(design), is that fair?
Modeling: Maya 2018 Texturing: Substance Painter 2017 & Photoshop CS6 I am looking for a junior position in the game industry as 3D Artist :-) Do you think these are good enough for portfolio? It is fine to criticize. Please please evaluate my work. Always Thanks for your opinion :-)
For anyone still looking for this fix, I found it! You go to Settings > Animation > Evaluation Mode > Set to "DG". It will work next time you scrub the timeline. The problem still exists in Maya 2018...
Working on 1.2 Cloth sim bake prototype is working, now I'm working on custom bones setup cases. #b3d #Ossim #ue4 pic.twitter.com/lzAImWaTjq — Peter Gubin (@GubinPetr) October 24, 2018
@B18 Nice! The icey blue that you did looks really cool. The dust looks really great as well. If Anyone knows a good tutorial for how to do dust particles, please share :smile:
#15 Mase Masatoki Definitely want to get into doing more vehicles, had fun playing around with the lighting a bit. First personal piece of 2018, hope everyone's new year is going well!
Yeah I figure retopologizing its a least not gonna be fun. Well I'm be retopo in 3D Coat since for some reason Maya 2018 is not working on my laptop. Well see if this works out.
Every time when I click GoZ in Zbrush, it automatically opens up a new instance of Maya 2018 and does the export. It used to work well until some weeks ago. Does anyone run into the same issue?
We are currently looking for Nuke compositors to work on a variety of upcoming projects, onsite in our Belgian studio. For further more informations or to apply, please contact Virginie at +32 2 318 59 04 or at virginie.quentin@digital-district.be http://www.digital-district.fr/
Thanks for that, for the micronoise I could use something like "white noise" or "blue noise" in Substance with a higher scale in the roughness. For the metalness side, would you recommend a very subtle amount such as 0.8(with full metalness being 1) on that layer?