https://www.dropbox.com/s/9gk92jimvh4jkli/example.zip?dl=0 I've made an example scene of a piece of geometry that has the issue. Just click on the mesh "007" and render to texture. The scene was saved in max 2015.
Ha awesome! Nice find! As for the bug report you can enter 000 0000000 into the serial number its what the trial version is set to use until you activate it. Honestly I think you can type any garbage in there and it would accept it, I don't think it checks it.
Lighting is definitely looking better, I like the fact you've separated the 3d and 2d on the page, looks much clearer now. When I try to download your resume I get a 404 error though, something to look into. Looking forward to seeing your wow 3d piece :)
Yeah by themselves they're not bad, just the jumping around the screen sometimes, but mostly how adjusting the values with the spinners is so twitchy. Sometimes it jumps to weird values. Or I'm tapping it and all of a sudden it decides to jump 0.4 instead of 0.1. Especially bad with a Wacom, just close to impossible even.
Hi @SimonRogers, I'm getting a 404 Error on that url. Has this been resolved? Otherwise please re-upload a file that I can view or send test files to support@marmoset.co for us to review. Thanks!
Awesome! Those renders look like a scene from World in Conflict. :) http://pcmedia.gamespy.com/pc/image/article/779/779951/world-in-conflict-20070411062142759-000.jpg or more specifically the X-Mas map:
In reality no, all non-conductors don't have the same spec, but the metalness workflow assumes a value of 0.04 because that is the closest average that non-conductors share. Post up pictures of your maps if you could.
They thought that in 2004 as well, kon. Didn't work out so well for them =\ Nothing's over till it's over. And no matter what happens, I guarantee that if it's a close call, whoever loses is going to fight the vote.
Buzz describes how to do that (including importing the skeleton) in PLE so I believe there has to be a way. Is there a PSK importer for Maya? The PSKs can be found on the last game disc (3 in 2003, 6 in 2004).
So yeah, i'm going to be uploading them to unreal's 2004 editor for my school project. The texture size i'll be using is 512 x 512 and you will be able to go into this shack i am building ...