A few weeks ago I saw a video (here on polycount) where you could redistribute the distance of the edges/verts along a curve that was automatically created from your selection via the script. I left the page open planning to download the script later but my comp crashed and I lost the web page. Does anyone happen to…
The game is top down but you can get quite close, so I'm looking at a few thousand polys. Heads will be split from torsos and will need to be modeled with good edge loops to allow for facial animation, but that wont be part of the briefs yet. Normal, spec, and diffuse maps will be used. For textures we are looking at 512…
Hello! I'm currently looking for VFX tutorials similar to this: https://liamandrews1.artstation.com/projects/8BXOZQ I really loved how the author showcased step by step, enabling/disabling elements of the composition, as well as showing the entire composition blending togeher. It was possible to see all parameters and…
This scene is meant to be the primary focus of my demo reel, for graduation as an Environment Artist at the Art Institute of Vancouver. The focus of the scene is of the bedroom of a DJ and Graffiti artist. The feel of the room is very urban modern, with DJ and graffiti equipment, and graffiti art on the walls. I am going…
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
Hey everyone! I'm working on a FNAF-inspired horror game, and I'm looking for a 3D modeler to create a terrifying animatronic character based on Bip Bip (inspired by the Road Runner character). Bip Bip NightMare What I Need: * A detailed 3D model, aged and terrifying, suited for a horror game. * A realistic and creepy…
So this is how it looks like in Designer: Switch is set to "Side-by-side button". Designer Preview section also looks correct. But as soon as I import this to Painter that bool variable for some reason appear as integer selector instead of expected 2 buttons
I remember hearing somewhere that in Max there was a tool that allowed you to 'paint' objects evenly on a selected edge loop, and the object would align to the normal of the surface you're painting on. I've looked through the object paint menus and can't find anything like this, other than the regular object paint tool…
Hi all, I’m Jake, a sound designer & audio engineer from the UK, who graduated last Summer. I currently have no experience with animation & game audio specifically but it’s the path I wish to explore more and I’m confident in my ability to adapt, based on my skill set. I’m looking for animators and game developers who…
Hey everyone, I've been working as a motion graphics artist for awhile, and I've been using Cinema 4d during that time. I'm about to go back to school to get into game design, and I'm looking to learn software that might be more industry standard for games. I won't be graduating for 3 years, so if any of you think you can…