I'm working full time on my first game at the moment, an arcade style racing game, one of my favourite genres. Here are a couple of screenshots. Please ignore the crappy UVs and horrible road texture, this is just a test to see the design of the track and test the car handling etc. The car is going to be reworked too, as I…
Yep, you got it, this is a bunch of shells (I think 12 shells in the images, I don't remember). Specifically, its a geometry shader that dynamically creates the shells and shell spacing depending on parameters. The only thing I'm doing differently is that the shells are offset by a noise vector, giving random direction to…
although I wrote already in seperate threads, some stuff I did recently: updated and released TexRipper a adobe AIR (mac, win, linux support) app that rips textures out of anything within your clipboard. release post: http://boards.polycount.net/showthread.php?t=54694&page=3#52 Fixing up a working script for TexTools that…
yeah you can do the same in max and even automate it using the volume select (or vol. select) modifier on a grid of vertex points in a mesh. Then apply cubes on all of the selected verts of that mesh - done! But what all of those examples fail to do is picking color values from the mesh texture - or it's uv space. Using…
got my hands on Photoshop CS4 SWF panel scripting which is a way to execute Photoshop JSX (javascript language) scripts from within a Flash SWF panel. This is how my panel looks like: I am using a custom written skin/ gui- but it can be anything a flash movie could be. Some steps I went through:…
I was digging into many Voxel generation scripts but they all couldn't generate the voxel colors based on a texture or material. So i started writing my own one from scratch and the main trick in my one is to use the slice modifier on 3 axis to make sure that for each voxel on the surface there is a close match of a vertex…
My workflow for skydomes always included getting a tiling sky panorama and apply a polar coordinates filter in Photoshop. However, the polar coordinates filter robs the image of half its resolution. Radial ripple effects in UDK have traditionally been made using panning textures on circular polygonal meshes, but even if…
@r_fletch_r: that would be the right way to do it, but since I am only scanning for simple characters or strings I avoided regular expressions as they are a pain to figure out. Just a simple string query find / mark function that loops through string using something like string.indexOf(key,lastOffset)... Fast enough for…
@c.buliarca: Nice :) I want to get on some Photoshop panel action some time soon again as well. I worked on a camera tracker on the weekend in AIR for a social media driven slot car set. For some reason our mechanical solution was not working reliable enough as the slot cars moved to fast, so we ended up using my web cam…
I started working on a Object Bitmap Collection tool yesterday. I haven't messed with material stuff before, so it's been a good learning process and also kind of frustrating, hehe. I made the Object Info tool just the other day, which shows the object info attached to each object if u want, or is the menu, which resizes…