Yeah, I think I know where you're coming from... A formal environment as opposed to self paced learning at home can also be a bit confronting for a novice therefor in my opinion alongside practical experience, it really depends upon the individual whether he/she is able too absorb instruction without the added 'pressure'…
There are 2 sections of this forum for this stuff: Paid Job Postings This forum provides a place for PAID job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits. Free-Lance Posting This section is for freelance artists looking for work or for teams looking…
[ QUOTE ] Subj: IGDA: Quality of Life Issues are Holding Back the Game Industry Date: 11/16/2004 6:31:59 PM Pacific Standard Time From: qol_letter@igda.org (IGDA) To: myemailaddre@mindyourownbusiness.com Open Letter November 16, 2004 Quality of Life Issues are Holding Back the Game Industry Despite the continued success…
I went to university beause my hunger of learning was not (is still not) satisfied. Back then I had the choise of getting a job and do medicore stuff - or try hard and get at a good uni. I spent 1/2 preparing my portfolio for the uni and made it through the entrance test. Now where my last semester is about to start I can…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…
Hello! After years of development work on some of the most popular GoldSrc and Source mods, our team recently announced its first indie title, powered by the UDK! Intruder Alert! (or IA! for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter and the spiritual successor to Overwatch: a Half-Life²…
You were right - I didn't export the model to any game engine yet - just used 3ds max and Mudbox. I realise now that Max has issues with displaying normal maps in viewport. So I'm currently use Xoliul and 3point shaders. Goat Justice, yeah, Edit Normals wasn't the right choise... gsokol, I've triangulated it before baking.…
Project name: Echo of Neghen Salle Brief description: First idea of this project was born almost a year ago, on October 14th, 2009. Ever since it has been slowly developing, as the team also grew with time. We are aiming to create a plot-driven fantasy game with more in-depth interactions and less flashy effects alike…
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…