Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
Hi everybody. Im studying Industrial design in Savonia University of Applied Sciences, Kuopio Academy of Design in Finland. Im doing my bachelor degree atm, and Im planning and designing a game concept for a GPS enabled devices (mobile phones, tablets, music players). I need your feedback on what do you think of my idea…
If I may put my 2 cents in? I really like the attention to the detail and the overall level is just magnificient. However, I think the handguard shape is somewhat off. It's like it's slightly misplaced and the top bit should be lower. Also the front metal thingey should be thinner than the lower one. Here's what it looks…
Isn't pretty much any big studio now a days reliant on having a publisher to found a game? Thoose $300 million dollars project doesn't come fromm the studio's own pocket. Usually all the money lies with the publishers because of the deals they strike with the studios, much like how it's done in the music industry. "We'll…
I'm currently trying to create a video form Maya viewport and then import it in Adobe Premiere. I tried Camtasia but it will create some bugged frame in Adobe Premiere. Then I downloaded FRAPS but I need to by the full version if I want to do more than 30s of capture... And then I found my very old HypperCam 2 and it works…
In UDK I have a chromed vehicle that I need to drive around an environment, indoors, outdoors the like. I know HOW to hook up a material so it uses A cubemap I need some advice though. a) Is it wise to attach a cubemap to the car actor and update that cubemap's picture every so often? b) Should I instead have cubemaps…
Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…
Hey guys! First post here! To make matter choise I would like to tell you that I will be doing a Kickstarter soon on some action figures Im developing. Im here so upload some photos and see If I could get some feedback.Here are the last photos I took of my models. Hope you like them! I will post the images in another post…
Glad to hear you guys are diggin the tutorials! Let me know if you have any questions and ill do my best to answer them! The next breakdown is of the gargoyle at the base of the stairs. It was done 100% in Zbrush. It was my first real attempt at zsketching out a more complex shape. In all honesty it kicked my ass. When I…
ElysiumGX your right XSI is perfect as is and if anyone doesn't like it they shouldn't use it. It's UI isn't a waste of space, there is no need to have a mirror tool because symmetrize does everything, creates clones as well. Also having to type in negative scales in x, y or z to mirror clones is much much faster than a…