@JordanDaushvili To add to what Eric has already mentioned, some other things to consider when deciding where to place UV seams are: hard edges, player viewing angle and existing seams / splits on the object. There's a great thread that covers hard edges and UV seams:…
Building on what Neox has suggested: in Blender you can run a limited dissolve and use the delimit option to preserve edge loops. Here's a quick example where I've sharpened the edge loops I want to keep and run a limited dissolve with a sharp delimiter. Triangulate the mesh along shortest diagonals and convert tris to…
I've been using Modo for several years at an indie game studio and while I like the program a lot I often find myself hesitant when it comes to recommending it to others. On one hand it is an excellent modelling and UV application and its pricing and licensing can't be beat when compared to Autodesk. On the other, its…
Never heard of it, sorry. I had a quick look and there's a threshold setting under system > preferences > Input > 3d mouse, but that doesn't seem to do what you describe (and should be at 0 by default anyway). Got a second mouse or tablet you could try? Anything else plugged in that could be counting as mouse input…
Thanks man those are some great points, I fully agree with you. It is indeed height noise, I just chucked on white noise to the metal layer to get a slightly better impression as I was working on the scratches. I am loving substance painter. I actually found that if you are painting, I get lag on layers which are below a…
What application do you use max, maya, ect.? 1. Scaling problems is from the imported file you chose to work with. I ran into this and I found out the solution for me in 3dsmax was wundrboy's SMD importer, you would have to reimport the hero bones again save this scene and import your items and re-skin them to bones again.…
Most squares frames made of wood are made of multiple pieces like cyrid is saying. http://www.artgalleryframes.com/images/FDN665-MPG.jpg The only thing that wouldn't show up from making the seam where it would naturally occur is the slight darkness at the seam where the two parts meet from the wood stain buildup. These are…
Don't just boolean it out randomly, you have to match up the segments of the cylinder with the shape your want to boolean out (and ofcourse a bit of cleanup). It's not even that much about the boolean, you can also just do it with the cut tool and snap to vertex. Check the last couple of pages of the "FAQ: How u model dem…
I didnt say games should be just about graphics (so I agree with you on that front), but if an artist is looking for games to pull from for their skill set, then the graphics matter. So as far as priorities go, if an artist is looking for artistic inspiration when playing a game, consoles are usually not the place to go.…
I disagree. Triangles are cheapest way to improve your model, and are least important resource you have. If you can reduce shader (material) complexity by using more triangles. Do so!. If you can can reduce amount of textures used by increaseing tri amount. Do it! If you can better normal map, by adding more triangles. Do…