2016.10.4 - - 10.10: Skin Wrap and Skin Modifier Skin Wrap is needed for the skin, so, select Skin Wrap in the Modifier List. Same procedure is needed for all the component. 1) Select the component, select utility and Click Reset XForm, then Reset Selected. 2) Select Collapse utility and click Collapse Selected. 3) At…
A friend forwarded this one to me. Top 10 reasons you cannot select an object: 1. Unlock the selection (space bar, or turn off Selection Lock Toggle). 2.Click the wireframe, not the volume. 3.Unfreeze the object (right-clic for quad menu, choose Unfreeze All). 4. Turn off the creation tool you're currently using, or click…
Just bind this to a hotkey and you're done : string $Objects[] = `ls -sl -fl`; // Store current selection for ($Obj in $Objects) { // Start a loop that will go through each object in your selection list select -r $Obj; // Select the first object in the loop polyColorPerVertex -rem ; // Remove any vertex color data on the…
Thanks Kodde Thats supercool. Gonna have to incorporate as much in some tools. I did something similar with Barycentric Coordinates to find crevices: ( from an object selection the script selects all the edges that make up crevices ) or the opposite ( depending on whether I wanted a hill or a valley ). select object> run…
Oh yeah, for sure. Baking is difficult and there are loads of things you should keep in mind. Pieces like these should be laid out vert/horiz and straightened for the same reason as I mentioned above. Its easy to do this by selecting the faces, going UV Editor > Modify > Unitize, then selecting all the edges, and…
Greetings amazing creatures! I have run into a little problem of when it comes to biding a script to a Key in 3Ds max, and I would love to get some information on what I might have done wrong. So generally speaking I want to my script to run when I press a key. So in order for me to get the script to even appear in the…
Hello! I have tried to use custom attributes for tools that I want to make but I get a undefined function or class when I open the scene that has a object with my custom attributes. Usually I add all the function by hand inside the custom attributes but I started to learn about FileIn() that seem really usefull to me.…
Every 3d package texture baker could bake from one UV to another or from one mesh to another. Could be done both ways actually. I don't use 3d max for a decade already but as far as I remember it could be perfectly done in render-to-texture dialog. Or any texture baker that support a texture on "hires" mesh. Substance…
Hopefully some of you have the Max8 demo.... When editing UVs, I'll usually make a poly selection of an area, apply an unwrap, and then edit the UVs. What I'm seeing in max8 though, is that after selecting the polys and going into unwrap, I cannot modify the UV's if I go from vertex to poly selection in the unwrap UI. The…