I often see the Specializing as a catch all recommendation for finding work in the industry, but I no longer think it's quite true. Looking over all the jobs these past months and quite a number of them, even games industry jobs, often ask for a number of different skills beyond the thing they ask for. Then, there's all…
This will read from a 2d lut squareInputSize is the number of samples in each axis you take (32 would mean you treat the image as 32x32 pixels) $number comes in from the iterator and is the current sample ID - to sample the whole This samples from the top left corner of the "pixel" so it's not safe for filtered sampling -…
Roger, updated ur script to latest version, follow all the instructions, and I got this (maya 2011) cly_pivotReflectionModeling; // Error: Number of arguments on call to cly_pivotReflectionModeling does not match number of parameters in procedure definition. //
One nitpick I have that others haven't stated is the number on the front. If these are going to be lining the walls then you should think about removing the number so there aren't obvious repeats all over the place.
Aico: I like number 2, the water/cave one. Kunal: The one with the hunter looks like a cool painting to keep working on, or the one with the flower. Kristian: I Think you should work on number 2
Long and thin tris are typically a greater issue on current consoles than the number of tris as such. The longer and thinner your tris the larger the number of pixels you end up rendering twice eating up your fillrate.
Keep trying to push the texture. There is still more you could add. For example; screws, rivets, vents, dust, more random stickers, model number, serial number etc. Looks good though. Nice work.
I've finally had the time to spend some considerable seat time with this game. Overall it's pretty good, but I do think it falls short on some areas. Single player is great. I really enjoyed the varying requirements of each race. I wish some races were a little longer, but that's down to taste. For the most part they're…
Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
These are the 4 primary settings to balance when rendering hair. Also, you can try using Adaptive Sampling. * Min Pixel Width * Transparency Depth * Number of Specular Samples * Number of Camera (AA) Samples