MoP, it goes by alternative 1. No screenshot needed folks, sorry about not explaining right, here's the thing: - I go to hardware texturing options of the viewport (shading tab) - I apply to Trilinear Mipmap options filtering. - I get no different effect and it is still with bilinear default one only. - No matter what…
Biped doesn't animate like your normal objects in max with Position, Rotation, Scale (which is what each color normally indicate). Biped normally only has rotation keys. The only position track is on the Center of Mass (also on the hands and feet when planted keys "IK" are set). By default you can't scale biped pieces,…
Ok guys....I've run into some problems, like I knew I would. Heres a few images of just the clip to help you visualize my problems. The normal map show was from ATI's renderer, but I've also used Nvidia's melody and Max 7's built in normal mapper. ATI's and Nvidia's both produced very similar results (as seen below), while…
A large bulk of my coloring process is to make a fill layer, give it a black mask, add a 3D distance generator, then a light generator set to multiply above it. Finally I often add a paint layer on top of those two to manually tweak the mask as a final step. Many other things often change once I have that setup, but my…
IME it's not necessary to edit some file to link to a macro, just try putting a whatever.txt into Zplugs64 containing the commands you want to have triggered and launch that once from the ZScript panel. it'll create a *.zsc and run from now on on every startup. search term startup script on ZBC should yield some results.…
I think its best not to get stuck on one matcap alone, altho gray is a majority default. switching to different detail depth and light orientated matcaps can show bits you've missed out or need to work on. Some more extreme cavity based ones are good for checking areas altho at the same time to use as a default may not…
I was referring to the default implementation in Dx/GL. Nothing prevent a programmer to use +Y normals map in a Direct3D application. As for the advantages : same difference. :) I tend to prefer +Y as I find easier to read a normal map that way, but I use -Y now because of the UE4 (since it's the default setting). This…
[ QUOTE ] By default, the search function only goes back a week. I've said it before, but I think that really needs to be changed if people are going to bitch about other users who can't use the search function properly. [/ QUOTE ] As far as I can tell, it's not possible to change the default initial settings for search…
Hello guys. I want a help with retargetting animation between different skeletons. I want to use some Mocap animations inside UDK Engine (Unreal Engine 3), as I am creating a third person shooter game. I am trying to retarget these mocap anims to the default UDK/UT Skeleton. I know I can use a custom skeleton, in case, I…
Thanks!After some digging I've exported as a targa and that seemed to work,probably .tga defaults to 8bpp.Anyways,thanks for telling me the actual cause and multiple fixes! :)