Hi all! I have been working on this project the past couple of weeks, and while it is coming to an end I would love some critique on this piece. This project is an exercise for modular environments, so all structural pieces are modular. Don't hold back, give me all the critique you possibly can :smiley: Here's where I am…
I want to say hi to all polycount community! I've decided to start my own thread at the begining of my journey with Dota 2 items. I have sculpted Lina set based on my friends concept. That was my first approach to Zbrush and it will be my first approach to max for retopo, uv etc. Actually I have no idea what I'm doing to…
April 22, 2013 (Singapore) - FZD School of Design, established in 2009 by renowned concept designer Feng Zhu, is delighted to announce the addition of four new members to its creative team. Joining FZD team are Thomas Brissot, Ben Mauro, Eduardo Pe
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Dota 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling & texturing…
A bunch of work that I have been working on the past few months. I am working on polishing them all up and cleaning up the low-polys for the statue and bust. I have gotten a lot of feedback from my peers already, but I would love some further feedback from anyone here who would like to give some. Thank you everyone! -Eric…
A bunch of work that I have been working on the past few months. I am working on polishing them all up and cleaning up the low-polys for the statue and bust. I have gotten a lot of feedback from my peers already, but I would love some further feedback from anyone here who would like to give some. Thank you everyone! -Eric…
Hello everyone =) This is my first post on polycount and would love some feedback for the from the community =) The reason I chosen this concept is that it will give me the opportunity to practice on my environment modelling. Texturing is going to be a challenge for me, would love some advices on the best way of texturing…
Hey guys i need some help ! I am trying to compile my item from the tool and there's like a problem Attachment not found. i have export my .smd file from 3ds max i have save my tga file with photoshop Should i place my item and maps files in a special folder ? Should i keep the same item name and texture file name as the…
Hi all and Welcome to my Thread ! :) I'm new here but I play a lot of Dota! I often find myself playing some games instead of refining my CG skills :poly142: This will be my thread for WIPs, updates, critiques and more! I still have a lot to learn on Dota 2's engine! Don't hesitate to comment on my work! None :poly136: *…