I wanted to give some feedback on the newer Gamagori model in this thread since it's a bit more relevant here than the other one. I think these points should be considered along with the fantastic advice Pior gave. Unfortunately I think this is kind of a "side upgrade" it's better in some areas, but because of some…
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…
Looks very cool overall :+1: Looking closer, I think there are a few points that could be improved on: Skull - Got to agree this is the most glaring weakness, looking caught in-between different ideas. Given the overall amount of work put in, wouldn't skimp on such a central element. Perhaps do some paint-overs to explore…
So I'm taking a shot at doing a ottergirl based on one of my gf's character designs. I'm hoping to get this to a reasonable point and surprise her with it. Also, I'm awful at characters but what the hell, practice practice! :P Most of her drawings of the character are kinda cute atm. She had some really good concepts drawn…
Hiya. I would like a relatively unique static asset to be created. A brief rundown of the asset: * Sculpted slate/travertine tile. This will be black/dark grey. Depth of slate texturing will be deeper/heavier than what you'll find in reference imagery. * Tile will be (Feel) approximately 6" x 6" by 1" deep. The depth axis…
So I'd want to keep up a thread with all the work I am doing during my MA Game Art at Hertfordshire. I have seen some incredible progress on the last years' threads so I hope I can keep up something similar to motivate me. The first weeks I will be posting mostly art from a course called "Practice 1 Media". Basically 7 one…
Hey Guys! Its been a while here, I've been really busy due to my work as a freelance character artist, but It's nice finally finding some time to start a new character. As some may know I usually like to work on cartoon/stylized characters, so this time I'm forcing my self a bit and trying to go for something a bit more…
Hi, i am by far very noob myself, but i think that your materials are mostly lacking. They are confusing as to being handpainted or realistic, because they seemed like trying to make realistic materials by hand painting them (big examples the chairs on your airplane scene and the house with the rocks scene. I like your…
Just answer your 2 questions, I'm personally a big believer in quality over quantity. Better having 4 amazing pieces of work showing your best qualities than 8 pieces with a few stand out pieces. In terms of styles and directions I think it's always cool to experiment and see what you connect with. I started off doing…
[ QUOTE ] [ QUOTE ] [ QUOTE ] i repeat W I P next time ill put it in BOLD WIP WIP YUS foolz. oh and LOL to the Emo comments [/ QUOTE ] Yeah you propably paint the BASEtexture afterwards, haHAha [/ QUOTE ] Telling B1ll how to texture is about the same as telling sun how to shine. [/ QUOTE ] I'm pretty sure B1ll isn't quite…