Sanmyaku Entertainment Inc. is looking for incredibly talented leaders to manage the development of its first game and become the studio’s backbone for future projects. The main focus at Sanmyaku is to create the perfect work environment for creativity and innovation. This will only be accomplished by hiring only highly…
New build is up on Steam: 1.0.1.1 Change Log * 65 MS of lag removed * Increased the network sync time to 30 times a second from 20 * Quick play button added to the main menu which will join the best server or start a local server if there aren't any good servers to join * Reverse speed increased slightly * Soccer ball…
Hello , I recently started to try out After effects and I ws making a Sort of Fog tutorial ... this one in prticular ... Tough To vary it I have delayed the entrance into play of the Adjoustement layer to colorize the fog and Also done so that the fog starts little from the bottom to grow up to the full fo type as in the…
An example is repeating tilable road 2kx2k material set with narrow 64x2k painted lines and 512x4k road edges and a second layer of alternating dirt road 1kx4k. But when it came to crossroad or branching it's unique cut also non-square mostly that needs to blend into tilable materials well . All this having 512x2k tillable…
Drifter is a Single Player Demo story based on Drifters MMORPG Storyline. This Game is being developed by an newly found Indie Game Team. Team Name isn't finalized but there are current going under Ultimate Eclipse studio logo and team is call Ultimate Eclipse Game Studio. Description: This game is a sub storyline of the…
I'm not sure if anyone has mentioned this or not (this thread is too much tldr) but I think what valve is doing is actually a smart decision for allowing tournament ticket items. As much as I hate to say it, but we have to look at Valve's priorities. As a game developing company their initial goal is to make a very…
Is this for a playable character or an NPC? The timing will be very different depending on your answer. Player actions will be quicker, while NPC actions will have a larger antic window so players can read the attack and react. Either way you want to use the time effectively. As soon as you can, get into the antic pose so…
Hello! I'm a US-based developer embarking on an exciting new project, and I'm looking for passionate, skilled individuals to join me in creating something truly unique. 🔥 About the Project: We're building a crypto-integrated game using Unity and C#, where players can buy and sell in-game items using cryptocurrency. This…
You're not the first person I've had this conversation with, nor the first to make these suggestions ;) These aren't good approaches and I'll explain why; Shape recognition is important in almost any game - it's why character artists spend so long concentrating on the silhouettes of various characters. In a real time…