Does this need to exported to a game engine or will you do a render in Maya? If it's a game engine you can do the invert-and-inflate trick through a shader, or a post effect like Obscura suggested. For Maya you could use something like a MentalRay Contour shader (if you're on 2017+ I assume Arnold has something similar),…
Arnold is straightforward and is integrated into maya and max. For demonstrating material and lights it can get the concepts across easily. The downside is the lack in control. For lighting principles, I would say mental ray so students can understand how renderers break up lighting tasks - photons, final gather, gi,…
// Error: file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushToMaya.mel line 139: Plug-in, "Mayatomr", was not found on MAYA_PLUG_IN_PATH. Please help , GOz from zbrush to maya not working .Keep getting this error from mentl Ray . I don't have it installed because mental ray is obsolete to me , moved on to arnold . Why…
It's not Guile , and the shoulder-waist ratio is intentional. I know this guy is extreme in that aspect, but if you look at some bodybuilding pictures, take Arnold in his prime for example. his waist is insanely small compared to the rest of him. Since I modelled this guy after a "marvel-superhero"-ish reference he's got a…
Did some work on the character. I got a bit more specific and choose arnold schwarzenegger as my main ref, and want to have a diablo 3 type barbarian in the end. Not sure if i will design my own armor or take it directly from a concept. Worked mainly on the upper body. I think the shoulder muscle is too wide from the…
So I'm trying to create something like this in Maya using the Arnold Renderer filled in a simple room scene with around 80-100 of different picture images in a folder that has the same resolution. The material information would be the same but the only difference would be that the source image of the texture for each of…
Hi guys, I am looking for a good tutorial that teaches you how to make movie characters (something similar to the level of Kingsglaive Final Fantasy) especially on how is displacements, bump map is made. Also on how to make shaders and nodes and have the character rendered in VRay/Arnold or w/e. If possible, it will be…
I would just bake some "rounding corners" shader over hard /split edges . in Arnold or Blender Cycles , Octane, Modo or whatever. They would give you a perfect base to paint normal details further. It would does look different on cylinders looking more straight without those dark corners but IMO it's a better look probably…
Learn about lighting, the way photographers shoot real products. There's a ton of info out there. This knowledge will then help you pick out appropriate image based lighting. Without this understanding, I think you're basically shooting in the dark, randomly picking things until you occasionally find something decent.…
Try giving the persp camera a quick tumble before saving? I didn't see any other big errors, I don't have Arnold installed right now so I got complaints about that. You aren't trying to animate that one, are you? Just in case you didn't know, try to avoid serious edits to the default cameras aside from just using them for…