Hello,We're an indie team working on a mobile game.We are searching for a poassionate, talented and quick 3D artist.We need 18 characters models.Every model have to be low poly (5k max) and have to be in an idle pose, and in a jump pose.The material need to be unlit and with only diffuse map. We want to be hand painted…
Hi: First time posting here so endulge me if I missed something. I would like to have a simple lowpoly 3D character (around 2000-4000 polys). The character must have UVs with some specific constrains (detailed later) and have enough polys in joints for animation (no skinning required). Also the character must have four…
Hey, this is my first post here. I have been working on a Messerschmitt Me 262A-1a/U1 (prototype of a Messerschmitt Me 262A-1a). It has two 20mm MG 151 cannons, two 30mm MK 103 cannons and two 30mm MK 108 cannons. The highpoly is finished. Ive started working on the lowpoly but im wondering if 17k tris is too much. So…
Hey guys! I'm trying to lose my haircard virginity here and this is what i got so far.. i don't think its half bad for my first try but It could be better, i'm going to start adding some thin hair strands for variation but I'm at a loss of what else I could do to make it look better in marmoset apart from normal maps... I…
Hi all, This is my first post in the forums, though I have been admiring the work here for a while. I am trying to put together a collection of environment assets for a portfolio. This is a dungeon style door work-in-progress. I did the first texture pass this morning. I still have to do the spec map, so the lighting looks…
Dang, I was hoping you all wouldn't say that. I don't really have $800 to slap down on that program and was hoping to save off getting the 45 day trial till I had a project (or a bunch of projects) that absolutely required me to use Zbrush. I don't suppose they have some hidden away cheaper version. Or pay per month…
What software will be available for the students, and how long is each class? Also what level of importance is placed on the actual animation portion of this class (It sounds like you want to make it a general 3D class, or at least make it more well rounded)? The lack of tablets is going to be a problem for the texturing…
What I dont understand is, they solidify their multiplayer model and thats all fine and dandy... But they release a new game every year... and if its the same model then why are we paying $60 for the same guns and a mappack, not to mention the maps are getting smaller and more crammed. It was bad enough when they took that…
a degree is pretty handy if you ever choose to work in a different industry, like automobile or military or things like that. in general every job outside of game art & movies tends to have more people still looking at degrees, at least in germany. so if you have the chance to study for free, take it and work as much in…
When I say the poly's messed up on the retopo, I meant more towards the fact I had retopo'd the mesh using topogun and had it down to around 800 tri's but needed to fix something in max. When I exported it had re triangulated without me knowing (re triangulated my tris and quads) upping it to around 2k I used a highpoly to…