C: \Program Files\Autodesk\3ds Max 2012\UI\MacroScripts or C: \Users\jeremiahb\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\UI\usermacros (this one is you YOUR user folder and the AppData Folder is hidden by default. You can unhide it in your folder options.) However... if you drag it into the viewport from anywhere on…
found out that "dR_multiCutTool;" works in 2015. I'm trying to get it to work in 2012. Long story. Is that possible? WHen I did echo in 2012 I just got this. When I put it into the script editor and run it nothing happens. What gives? [quote] // Result:…
I wish I could help, I have a similar (maybe the same) problem with my foliage in the November 2011 and July 2012 UDK builds. The foliage in my scene was completely un-shadowed. I tried changing the shadow quality to high and it didn't work for me. http://imageshack.us/f/443/foliageshadowerror.jpg/…
This is wierd tbh. This file was originally made in max 2012, and in my frustration I went back to 2011. The above file was giving me errors so I placed all the UV's inside the space for both channels and exported to UDK and got the same error message. I then copied all the objects form this scene into a new fresh max…
The following are the final renders for a model that was given to me to work on as part of our final Material and Lighting project. I was responsible for creating a unique texture for each of the rear legs. Shaders and materials created in 3ds max 2012 Bitmaps and masks created Adobe Photoshop CS3 Rendered with mental ray…
With the limitation of using 1 bit alpha / cutout shaders, you could do it at least up to Mental Ray in Max 2010 (whatever version that was) but it didn't seem to work in 2012 according to this thread: https://polycount.com/discussion/91116/3dsmax-rtt-how-to-bake-using-alpha-thru-dif-nrm-etc (never tried it myself in 2012…
the intuos2 are probably the best tablets you can get for your money. this particular model though does not correspond with a normal monitor aspect ratio, which means that your drawings will be skewed unless you reconfigure the drawing area. also - just a warning, i have one of those, too - the case of the 1212 is nearly…
Hey guys! I'm a game art student and currently in my last year, in 2012 I had two great internships and I thought I'd post some work from the first one for some feedback. I sadly can't show anything from the second one yet, but that will surely come later on. Most of the assets don't have the amount of detail and time put…
Hey guys the pc i had just blew up. But i was working on a gun model that i really liked. I removed hdd from old pc and put in new pc but now my graphic card cant handle 3ds max 2014 (which was on old pc) so i cant even open the max file anymore. (max 2012 on new pc) its a small file only 2 mb If someone who has 3ds max…
I would move the menu bar below your name/title - the position there is awkward, and it really prevents you from changing the menu much. The general layout is to have your name first in a large (& readable :) font, your title below that in a slightly smaller size, and your contact information off to the far right in a…