No one said it was supposed to be 100% this or 100% that. It's all about being smart, the willingness to experiment and working fast and efficiently. UVs are fun!
Hopefully you all had a great and productive weekend, but it's back to work and back to being a grown up. But to make that seem less sucky we have some goodies for you. * Over 100 free hi-res female ref images * 3D Video capture with Kinect * Holographic sheets. More after the jump. CGChannel So your next model is a…
There's no game in that trailer, ergo, it is not 100% ingame footage. It's the same as saying Epic's Samaritan is 100% ingame footage - it isn't. It's in-engine.
Originally I wanted it to throw a deep shadow so his eyes glare evil inside the dark. Saving me the triangles from the back of his head aswell. However, the hood is for the "back" slot of sven. I decided that I want the head and the hood to be usable in conjunction with other sets indivduably. A shadow inside the diffuse…
i have experience in several different CAD programs, and although they sometimes differ between each of them a little, the difference between cg programs and CAD is huge basicly every position in your workpiece has a mathematical definition and you could calculate it. even if your resolution doesnt display a 100% round…
I have a script I wrote that sets the active time segment to 100f based on the sliders current position. I have this script bound to a key so its a quick press. Not that the ctrl-alt-MB approach is bad but it can take a little time to scroll it to a desired frame range. macroScript…