Hi, I am making a structure for a modeling class. It is due next Thursday. For the assignment, I chose a Motorini Dealer in Savannah, Ga. I need to make a full model of the entire building while adding the surrounding area is optional. Textures may 1024 X 1024 maximum, and I can only use up to 16 separate texture files.…
So the next big project that I am going to be working on in class will be a seam punk racing mod for unreal. My goal is to finish a single large level, 2 cars, and eventually a custom character as well. I plan to shoot for something like f-zero and wipe out but with a steam punk theme. So here are some vehicle thumbs that…
"Some said this day would never come, what are they to say now?" http://www.vg247.com/2011/05/24/hell-freezes-pigs-fly-duke-nukem-forever-goes-gold/ And just to recap, a list of whats happened sense DNF was announced (slightly out of date): http://duke.a-13.net/ Some highlights include: * Every peer to peer file sharing…
Hey guys, beginner here and was wondering if anyone had something like this but for the human body: http://gurneyjourney.blogspot.com/2008/05/color-zones-of-face.html I've been looking everywhere but can't seem to dig up anything. The closest thing I found was another polycount thread where one of posters mentioned that…
I'm not sure I get what you're going for, it reminds me of when people use custom mipmap levels to determine the best texture size to use on meshes. If the mesh always uses the same mip level then you can safely reduce its texture to that size (optimising GPU memory and filesize): Edit: your 3D scene doesn't know about…
I'll echo what everyone else said, my crits were most definitely to help not to hurt, I rarely write that much in a post, and did so because I do see potential in your work and sympathize with your situation. There will be a few people that'll stop by and say "it's not good" and leave it at that, but it's rare here. The…
lowly sorta sometimes freelance prop artist here, so my system probably doesn't work in the real world but, I keep all my projects in a "Projects" folder with 3 subfolders (Active,Inactive & Completed) in an NTFS partition separate HDD I long for the day adobe ports photoshop to linux :( The directory tree of my average…
So I've been learning UE4 the last few days and I've come to the point of foliage 1) Is this about the what your average AAA grass should look like in UE4 ( 4.8 )? 2) What is it missing? From Cryengine it felt like I could achieve great results fairly easily.. The grass in Cry would feel much more flourished and dense…
Hi guys, this would be my second post in Polycount..I dont know whether anyone saw my first post on the "What are you working on 2010 edition" thread, since every first post will delayed 1 - 2 days.. Anyway, I'm working on the high poly weapon model, Mauser SP66 sniper rifle..I guess every boys who do 3D has already create…
Starting a thread here so I can continue to add on to it with future episodes and get ideas for questions/feedback! This is a video interview series where I talk to animators in the games industry about how they got their foot in the door for their first job in this creative field. The goal is to give more insight to…