Well well its done whoo!:) Pics from Toolbag so it will look a bit different in game tho. The tris count ended up to 11813. The texture is 1k x 1k for the head and 2k x 2k for the body and 512 x 512 for chain around his neck.
Is 2012 not an option? I always chose to run 2010 instead of 2011 at work. I felt that 2011 was really slow in general. Didn't really give any hotfixes for 2011 a chance as I figured they would not solve the performance issue. 2012 however feels better in this aspect imo.
new videos : (I just pre-ordered my copy, can't wait :D ) http://www.gametrailers.com/gamescom/videos/t3h5ue/gc-2012--one-on-one-dueling-walkthrough--cam- http://www.gametrailers.com/videos/ud3kbn/chivalry--medieval-warfare-gc-2012--village-raid-walkthrough--cam-
Finally figured out the cause! I have the lightmap resolution for this mesh set to 512. But when I reduce it to a lower value, like 256, it will fix the messed up light bake. UDK just doesn't seem to like cylinder meshes with a 512 resolution lightmap setting, go figure
God i need to learn how to use graphite. Far too limited in my knowledge of 3dsmax 2012... Barely scratched 2009 and then went an got 2012 (stu) an they've piled on the new tools! 'Swift loop' is the only real tool i know out of graphite's jewels aha
Here is a a shot of my texture in UDK. Its just a 512 x 512, with a normal map. I have never done decals before and I am going to figure out if I can apply a normal map to the decal. Let me know what you guys think.
Since I didn't found any good picture of myself, I decided just to make some sort of portrait in a 3D cartoony style. Just finished it :) SOFTWARE: Maya 2012, Zbrush, mudbox, photoshop. a bit of postproduction in fusion. RENDER ENGINE: rendered in Vray 2.0 Maya 2012 edition.
Hmm, I've just tried importing it into max 2011 (currently using 2012) and it works out okay, I'm guessing theres something weird going on with either 2012 or more likely my scene :/ I suppose I could always import the whole lot in to 2011 if need be but i'd rather not.
Been working on one prop every class. We have about 3 hours to start from a concept image and recreate the main item from the scene with some guidelines. Max tris 1500. Max tex 512 x 512. In this case we had a choice between some street utility boxes. Here is what I got in the given time. Any c & c welcome
I had this problem with the May 2012 build and now the July 2012 build. Absolutely NO mesh is showing at all. Content browser, game, nothing. And not just my custom packages, all meshes period. shoot even the default plane and box aren't even showing up when I open UDK. No mesh is showing up. Has anyone else encountered…