Thank you so much for the answers!!! :0) About the script,i run it(in MAxscript) but nothing appear or i can't see. Please tell me what i have to do so i can use it? Kindly waiting for your respond.
Hi Keen, you can use my script for photoshop to automatically save your tga with some other group as alpha channel. http://www.creativecrash.com/photoshop/downloads/actions/c/bcm-panel-save-each-main-group-as-tga--2
I just started using Modo too about two weeks ago, same issue. Heres a script I've been meaning to test out which might be able to solve the scale issue: http://forums.luxology.com/discussion/topic.aspx?id=41509
Does the computer act up only when Maya is in use? Do you have any custom scripts/plug-ins installed? Have you tried resetting everything back to the default settings? Have you attempted to remove and reinstall the software?
At that point it is probably not a huge step to implement an automatic "small image" script that auto-creates a smaller version for the forum view, i guess. Could potentially take up quite a bit of that PolyCount server space though as the preview images pile up :(
Haywood tools has a select non Quads script that would be helpful for finding hidden triangles and ngons. can get it here: http://jhaywood.com/maxScripts.htm Also probly wouldnt hurt to collapse your stack and reset the xform before you export it
Nope, I think you'd have to detach it. Either that or write some sort of script that applies a completely transparent + no specular material to the selection whenever you Hide it... it'd have to be bound to a hotkey, and apply the original material again when they're unhidden...
i hear ya pior, i miss it so much MOP- you could write/modified the script that duplicates the mesh then copys the attributes back over once its been imported, magic no data loss, pity max cant do this
Looks good :) Mop has a pretty badass script for this sort of thing. Kind of a tricky shape to get a good UV without a lot of stretching in this case. http://www.polycount.com/forum/showthread.php?t=55987&highlight=mopKnit That's also a nice solution, Kodde.
Yeah, admittedly the lighting is just a directional light and skylight to help me get an idea of where shadows will be falling. After I get all the assets in and scripting done I'll do a nice lighting pass to brighten it up and make it look neat.