Well put! Also, as Scott Eaton once told me, if you can sculpt something, you cant always draw it. But if you can draw it, you can sculpt it. Its true, I have seen it happen to quite extreme degrees :)
Hey!My name is Eugene, I'm a Hard-Surface Artist, I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation to any place in the world Take a look at my portfolio: https://www.artstation.com/eugenethemodeler I also have FREE tools that can make you work…
Relaxed 45 deg angle for arms, sculpting rigging. Arms at tee for export to motionbuilder for animation. The tee is an unnatural position when they will be mostly down. I dont think that matters much if you use a muscle system but I dont.
Well, there are basically two ways to look at this. - Either your project is 100% Zbrush, in which case you should embrace the limitation of the program and work directly at the scale it expects. Which is ironic since by definition 3d files do not have an intrinsic scale, but that's the way things are with Zbrush. - Or,…
@Tetranome thanks for the input! You're very right with too many tools causing a lack of focus- something ive been learning firsthand, especially with Substance. Suffice to say I will put houdini aside and work with it more after this project and stick to Bitmap2material and painter instead of making any more substances…
So much win with this guy! I think the palm trees and bright blue are really fitting the them and humour of your entry, cool presentation! Maybe add a frame or some borders? The HR sculpt seem to be floating, you should paint a quick shadow in toshop. One minor but important thing is that the font you use for your email is…
Hello, I'm a material artist and I can do PBR procedural or sculpted materials, If you have interest, please feel free to contact me through PM or through my website and we can discuss rates. www.artbyhugo.com
This is what I've done so far, mainly just blocking out the big shapes and trying to nail the silhouette and gesture of the figure while thinking of topology. Feel free to point out any flaws in proportions/silhoette/topology as I'm not really aware of any big problems right now. I'm thinking I'll probably need to redo the…
couldn't care less about a billion polys streamed from HD whatsoever. these files won't import into another app and i found both Z's and MB's normal/disp map generators to be severly lacking control, so what gives? if that is a free upgrade, then it is welcome, however wasn't only 2.5 supposed to be free? are they pulling…
Hey all! I just did this anatomy sculpt as a sort of assessment of my understanding of anatomy. I would really appreciate some feedback. Feel free to be brutal I just want to improve my skills so any brutally honest comments are super duper welcome. I know it is kinda rough and simple, but I wanted to have a sculpt that…