I just came back from a LAN party. It was annoying. All the other people wanted to play was freaking Counterstrike all day long. Some observations: 1. Someone would always suggest playing Counterstrike when Counterstrike wasn't currently being played (especially during the rare occassions where people were playing…
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
Yo. I didn't read every single post in the thread, because I am tired, but your persistent and relatively cool-headed responses @TheAllusionist piqued my interest enough that I gave things a good once-over and figured I would offer some additional perspective/feedback. The... system(?) I suppose I'll call it, seems a bit…
. =)You saw though my tomfoolery! i like it that much. If someone told you to make this for them, what would've been the price? pm.me. if you want to keep that "private" "as private as we can be now-a-days..." Just a curiosity, you can also ignore it if you feel like it. //bump
I made it as a standalone filter, you load it in your software (I usually use Substance Player) then input your un-normalized texture, set the parameters you want (output resolution, bit depth, and file format) and save the normalized file.