looks nice, but the area around the cupboard in the back looks to dark but in same time to saturated to me also you might add some more details and lighting to the door in the back right next to the cupboard. it might be in the back but its sitting quite in the center of the image and close the counter and its colored…
Overhaul: Baldur's Gate Enhanced Fluik: ios games xgen: casual games pixelstorm: hidden object games Bioware is looking for local people right now for QA. These studios would hire artists on occassion. Tip is...you have to check their twitter or site job section on a regular basis. There also Gauge, but I don't know if…
Nope, you need to go to the Pixelogic/Zbrush/ZStartUp folder. The brush .ZBP goes into the brush presets folder, and the alpha goes into the alphas folder. Should be availaible to you on startup after that.
sltrOlsson - thanks man! I dont think so about more scratches. chaosquack - thanks! 3DLee - thank you! Yes safety gun - gun without bullets :) dinfet - thanks P442 - thanks. Its Fov effect in Marmoset. But maybe you right handle is little thin. nrek - Thanks! Next time i start Wip therd, i hope its help. snoops3d - thanks…
Hello! Thanks everyone for all of the comments and suggestions! LouisK: Yea, i created the hair cards from extruding from one of the edge loops. I double checked to make sure the normal and diffuse values matched the each other but ill double check. and here is the topology, diffuse and normal as flats. Selaznog: I'll push…
Nicely done for your first tileable texture. Like PixelSuit said though try to experiment around with polishing the stones. Trying a few variations and sizes. It will make a huge difference in the texture. i know you just did it this way to see the process but now that you see dont be afraid to get crazy with it. Try some…
Yes. But it will create artifacts, because each overlapped uv will try to store its lighting, causing overlaps. Lightmap will just store the last one that was rendered. If you know the mesh elements will always be lit the same, you can do a little trick of offsetting all but one overlapping uv, offset them all exactly 1 uv…
Yeah I think getting into the development side of the games industry is slightly more tricky as Junior artist is the entry level position with the level of competition for those jobs and due to the fact you need to showcase your skills right off the bat you really need to hit the ground running. Whereas with VFX you can…