Try to focus less on the software. All tools do the same they just have the buttons in different places and some are labelled differently. Most of these have 30 day trials, as mentioned before try them out, find the one you like, learn to understand 3d rather than focusing on the tool itself. The fundamentals are all the…
There are 3 basic components to this whole thing: the mesh you start with, the high-poly sculpt, and the mesh you want to use in the game. Sometimes the basemesh and gamemesh can be the very same mesh, and sometimes they are two completely different things. If they are the same, just drop down the the lowest subdivision in…
Update, I fixed it for the most part, i was watching an arrimus 3d video where he used a higher poly base mesh to bake on and then transferred that texture onto the final low poly. so i added a turbo smooth with smoothing groups turned on to my low poly, used that to bake all the maps, then saved them off and applied them…
I don't see how it would be possible to transfer nDo to dDo - you have to load input maps into dDo along with a mesh, whereas nDo is strictly about working with normals (a mesh isn't a requirement) and deriving some maps from those normals. Being able to work with dDo effectively requires more than a base normal map. I…
Since you have the roughness and such packed, you should set compression to TC_Masks instead of TC_Greyscale. As far as matching the 3do render, it looks like you might have a lot detail on a specularity texture in 3do that's not showing up in Unreal. If you want to have some variance in the specular color in Unreal, you…
The 3point guys were kickass, like spacemonkey said they constantly blew us away with their highpoly work, texture work and desire to push quality all the way. We stole Vahl off them after this... :) Regarding people asking about bakes and stuff, we set up the game engine to use the same tangent basis as Maya, so…
Thank u for replying my work. Ar present, u r the first one and the only one :D I like challenge espeically in this kind of contest. On this opportunity I can get driving force to come true some idea and solve some technique problems. I'm getting busier and busier in my age, both in work and family. I have a little baby…
True, which ever technique you use to achieve the intended effect is valid, though there are pros and cons to most of them. While you've put a lot of thought into this, those thoughts and experiences never get transferred to newcomers when you tell them how to overcome all of their obstacles by simply adding geo. That may…
Not so fast... there are some times you might want to unwrap the high. If you apply a bump or a normal map to the high poly it will be captured also, this is good for things like scratches, wood or stone materials to transfer over to your low poly layout. It's especially useful because it can seamlessly flow over the low…
I find analogue sculpting skills transfer quite easily across too digital although I'd not advise including traditional examples for a 3D biased portfolio if you've thoughts of pursuing a career based upon a realistic figurative skillset; because in my opinion it's best not complicate matters when seeking maximum traction…