And the great thing about games, or in fact, anything in life, is that different people have different opinions/preferences. I personally llike the idea of DLC for games that use it to extend the hours of gameplay (such as Pixeljunk monsters/valkyria chronicles). But I don't like DLC in the form of continuous micro…
yea the seam is one thing, better paint over it somehow the model is really cool, i like it. the forearms look short to me the texture is generally good, the skin surface has good detail and solid rendering. the knees have a gr8 touch of red i'd like to see implemented elsewhere as the shadows feel a little grey. the main…
vj_box: Thanks for the compliments. It definitely has been interesting working on a new art style with UT3. I do agree about the lamps. In the game there are these little light orbs that float around in certain spots. I want to improve the lighting and I think that is what will do it thanks. I'm in the middle of working on…
updates pixelmitherer: i moved the head forward and i have to say it gives him a much better looking posture, cheers ^_^ and another fun random head study
thanks for the comments all. a.kincade - shoes from the wires!! why didn't i think of that? Talbot - just need some hookers standin round PixelMasher - I need to learn how to utilize my shadows in unreal, that is my biggest downfall with the editor. Plus I wasn't allowed to use any GI so thats out of the question. I do…
WOW! thanks for all the replies! Its nice to hear the site is clean and easy to navigate. That was the main intention of my posting @ polycount. A few things you guys brought up: Anatomy: I have been drawing characters since I could first write. So I DO feel comfortable with the human form. That being said I agree 100%…
haha yeah -- the image is huge, but i meant the resolution of the video is all pixeley. you are absolutely correct in your assumption: the tris went into the circular objects all over his armor. I always make low res characters and am too timid to go "higher res", which my professors were constantly on my back about. My…
if all you've got and want is an alpha map, try just using masked material type it isn't soft (so any sort of soft edge/translucent materials you want will be eternal fail) but for stuff like cage mesh etc it would be fine. Masked lights fine and generally is a bit cheaper than translucent materials anyway. PixelMasher,…