One texture for both is OK. Some games do this. Environment artists did something similar for Robot Rising, which is similar to what you're doing. http://www.davidhenchey.com/site_gfx/gallery/robot_rising/roborising_flats.html http://ericchadwick.com/img/env_robot_rising.html
ericdigital I'm sorry :( Yeah its cool to see other apps have this, but it would also be nice if Photoshop could too. I find painters brush tools to be really fun, it definitely feels like painting more, maybe its just the added bevel they have.
Gooner442 - Insects and crustaceans are my 'safe place' (I am not sure why that is, actually..) So I was steering away from them if I can, but they are definitely not off the menu. JFletcher - Well, thanks! I have very much enjoyed your work along the way! @ericdigital - thanks! :) I had better make some today - be back in…
hey thanks ErichWK! btw, the engine is 2D, sorry... not 3D. it appears 3D but is composed of layered 2D images. so i will be able to keep the lighting. besides that i'm lazy to learn 3D game design. hehe, nah it's not a city. okay let's make the post subject "sexy grotto" :D edit: cannot change subject wahh.
@minorthreat: Hah thanks, ummm.. by persitently working on stuff and living the life of a pennyless artist.. hah. @ErichWK: Hah yeah that's actually tiling, I was messing with it trying to get a specific look and I didn't realize I posted it up like this. I'll post the final materials when I finish.
S2Engine - Thanks for the crit! I agree that my geo isn't very interesting right now and I will be taking your advice and tweaking it tonight and playing with some more interesting shapes. As for the texturing, I will also be working with the base textures and spicing them up with more detail :) Hello ErichWK - I will be…
AutopsySoldier: Totally agree with you. Im gonna be putting new wall textures on pretty soon. the concrete texture is just a place holder while i make a better texture. as for the mirrored part, im gonna be adding some different features to each side to make each one lsightly different from the other ericdigital: the map…
Thanks! That explains most of it... does that mean that Xnormal generated mip-maps from my textures? Do most current rendering engines (OGRE, UE3, SOURCE) generate mip-maps runtime? Thanks so much EricChadwick!